The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
Something has drawn Richard and Corus to return to the Witchlight Carnival, some 16 years after their first visit. They feel like something in them is missing, and they must find it. The carnival is …
Its the day before Thanksgiving 2013, and the Program is the last thing these Seattle based Agents have on their minds. Yet an emergency phone call from their Handler sends them to a deadly situation…
Standing before massive brass doors, the adventurers find themselves between a rock and a hard place. Can they open the mytical portal before these creatures can attack them? We conclude Beneath the …
Chased by masked agents from another time, the Agents flle across unknown vistas for their very lives. Can they find safety, or will they become the next victims of STATIC? Find out as we continue Im…
Deep beneath the earth the villagers encounter deadly fire, but that is not all the cavern holds. New dangers approach as we continue Beneath the Well of Brass, a Dungeon Crawl Classics adventure.
S…
Franky finds himself in another bind; an empty police station covered in blood and shells. Can his fellow Agents extract him? Find out as we continue Impossible Landscapes, a Delta Green campaign.
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Could the Agents have been duped this entire time? Who are they working for, and what do these conflicting groups want from them? But before that, whatever happened to Franky? Find out as we continue…
A new adventurer joins the quest with his wicked Pug (you read that right) as they near the end of their trek. The fight in the Necropolis is still in full swing, and the Horn Beast has turned it’s m…
In a twisted turn of events, it seems the demons are now reaching out to the Agents instead of the other way round. And their questions lead to some shocking discoveries. We continue Impossible Lands…
Our troops were stumbling into graves and finding random crap along the way, as they walk across the crater. A visit from Sarku has pushed them in the correct direction, and they were smart not to ta…
After a riveting conversation with a child murderer who should be dead, the Agents begin to explore the nooks and crannies of the bookstore. What they find may change everything. We continue Impossib…
These so-called Rot Priests have come across our adventurers and clashed with unholy authority. This trek might not be what the group had once hoped for. But we suppose that’s what happens when you W…
After finding the bookstore that shouldn't exist, Reggie finds himself face to face with Asa Daribondi. Could he provide clues on finding the Broadalbin, which might lead them to Abby? Find out as we…
The Cretun Monks cried for help in the city square. Our unfortunate troop of “heroes” have answered the call. On a mission north into Sarkesh, the dark forest at the head of the continent, they must …
Discovering the identity of their mysterious pursuer, the Agents confront Abby's father on what he knows and his whereabouts since they last met. His involvement in their investigation will be critic…
The end of their journey lies before them, but sleepy giants and taunting voices in the darkness pose a pretty major problem. Can the adventurers survive to save their quarry? Find out in the bloody …
The Agents continue to pull threads in NYC, looking for the impossible bookstore and the hotel that never existed. Yet they cannot help but feel they are being watched. Who is surveilling them? Find …
The Lady in Blue sent the wayward dreamers up an invisible bridge to nowhere on an insane quest. Already some of these unlucky chumps have died, and they won't be the last. We continue Hole in the Sk…
Terrifying phone calls and golden bugs continue to torment Agents at every turn. Will they make any headway investigating Abby's disappearance decades later? Find out as we continue Impossible Landsc…