The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
Tamil seems to know more than he lets on. Or perhaps that is a mask that he wears? The forest awaits, twisting and turning to the open paths that give our crew hints about how to leave this place. Bu…
And there they sit before the stage, waiting for the show to begin... the tiny clown, the paper dragon, and the patzu await. Can they escape this horrific place, or will they succumb in the darkness?…
Continuing through Runvid’s Cairn, the group finds more twists and turns. But what lies beyond the tomb? Where might the forest bring them next? Find out as we continue Wildheart, a Trudvang Chronicl…
Group therapy was different, but it was the least of the team's problems. They're about to discover they aren't the only Program Agents stuck in the Dorchester. Tune in as we continue Impossible Land…
A massive door with a gigantic lock stands before these adventurers. Opening it could spell doom, but it also seems to be the only way forward. What will they find beyond? We continue Wildheart, a Tr…
The team has mingled with the patients of the Dorchester, who teach them impossible things. Yet their time within the facility is just beginning, and Dr. Friend has plans on how to cure the Agents of…
An old man and a bleeding tree? What else could be in this forest? Our adventurers continue walking through the trees in hopes of finding away out, but Wildheart does not seem to want them to leave. …
The Agents, having entered the Dorchester House after hours, find themselves trapped in a nightmarish reflection of the psychiatric facility; and one of their members is dead on the tile floor. Can t…
The story of Wildheart is ancient, but our adventurers have come to find that perhaps there is truth in its myth. The forest has swallowed them, their guide is missing, and they have been left to the…
All roads lead to the Dorchester House, so the Agents return once more to press the investigation with Dr. Dallan. What they find behind those doors is beyond their wildest imaginations. Find the sec…
Returning from a previous excursion, our crew lands in a place called Grim Village. The prospects of a paying job look good for the mercenaries, but what trouble will the proposed task bring them? We…
And out of nowhere new evidence appears, delivered by a connected individual with promises to help. Should the Agents trust this newcomer and his top secret documents? They suggest this investigation…
Standing on death's door with their cleric lost in a magical maze, the party has mere moments to end the necromancer's reign once and for all. Will they do it, or will they simply become part of her …
In the blink of an eye, an Agent is lost forever. And yet more unexplained horrors linger in Boxer 616 to terrorize the team. Will they make it through the night in that forgotten room? We continue I…
With last week's cliffhanger, the party was dealt an insane about of damage by their invisible quarry, nearly wiping them all out in a single blow. Can they still win the fight? Find out in this penu…
With the sudden waking of a fellow Agent, the impossible window to an underwater world is closed. What has happened to Wesley inside the room that does not exist? We continue Impossible Landscapes, a…
After Noushka laid an ungodly series of blows to the necromantic elf, the party expected her to crumble beneath the epic strikes. Yet she seems hardly phased at all. Is this the end of the adventurer…
The landscape of this investigation continues to change, even down to the physical clues. Unsure how to proceed, they decide to backtrack the previous team's last movements, which proves disastrous. …
With nothing left to lose, the adventurers try to break the astral chains holding the cursed elf to the city she once called home. The results are, unexpected, to say the least. Find out what happens…
After witnessing the strange, ritualistic performance of the Encounter Group, Agents of the Program discover they've gotten too close to the case they were supposed to follow at a distance. What will…