The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
Finally exiting the caverns of the stone fortress, our party came upon something even more disturbing. And for the first time, must now deal with the loss of one of their friends. The fight continues…
Leaving the mess of broken jar-like urns, the group continues to navigate the seemingly endless halls of this stone fortress. Finding a group of sleeping voormi resulted in an explosive contest.
Fin…
More rooms, more fighting, more ancient looking art and artifacts. Also, terrible descriptions of rooms be a tired DM. At what point does the group run into something that they can’t handle?
The sear…
The more things change. The more they…well…don’t. More Voormi, more stones walls, and only hope fills our adventurers as they inch closer to an exit. More interesting features, statues, and altars ha…
More doors get kicked open; more enemies are waiting for a fight. There are some strange and interesting areas in these caverns, but the Voormi don’t seem to wish to allow them to just hang around an…
Will this series of caverns ever end? Every turn brings more danger, and the group is getting tired. How many more rooms could there possibly be?
The party goes deeper and the challenges grow as we c…
Our adventures continue storming room-to-room through the caverns, not yet finding their exit. But they are finding more and more Voormi that want to eat their faces off…so…there’s that. Let’s keep d…
Only a few yards into the caverns and creatures are already dropping from the ceiling and Voormi are beginning to crawl out from the shadows. Not a good start for them, but the beginning of an inter…
The cat returns! Our adventurers have begun the descent down the mountain and have found themselves in a massive series of caverns. It seems as though every room could hold a little bit of danger and…
One hell of a fight, but the crew has made it through. At least they got some sweet stuff. Now they must choose to descend back down the interior of the mountain, or the exterior toward Yetive.
Find …
Countless cultists file into the caverns. Strange crystals allow them to enter the Big Sleep for all eternity. But the party will have none of that. And the 3 ancient cult leaders were not enough to …
First spiders, now undead. The long walk has had some intense stops, but the party has managed to make it to the mine in the mountains. But what awaits them inside?
Find out as we continue The Big Sl…
The party follows the line of cultists through the Sunless Forest, toward a mine in the mountains. But where has the cat gone? A few spiders are no match for just the three of them. What other obstac…
J’ACCUSE! The party handpicked Captain Reahack, but little did they know juts how many of the nobles in the king’s court were secretly members of the cult. A heroic moment, but far too late as the av…
Our party has made some interesting decisions that have led to some damning evidence. But will the king believe what they have to say?
Find out as we continue The Big Sleep, an adventure in Sandy Pe…
The party is slowly winding down, but the intrigue continues to rise. The king will need more convincing before the end of the night, but the group is honing in on the captain of the guard as their #…
With the masquerade in full swing, our party continues to chat up nobles, sneak into rooms, and pick up clues about who might be connected to the cult. And apparently the cod was excellent. As the ba…
Conversations have continued with the nobles, but are they yielding any useful information? Suspicions are abundant, but will our adventurers have to get creative in order to find the truth out about…
The masquerade ball has begun, and a bizarre cast of characters are set to arrive for the soiree. The party's investigation is under way, and they've scrambling to discover just how deep the cult's r…