The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
After a lengthy discussion on how best to enter Loomlarch, the party decides to be deceptive and stealthy. They do their best to gather the children and find more clues about Skabatha as they go. How…
A missing persons case becomes of interest to the Program when a local friendly reports the last known whereabouts; a support group meeting of suspicious origins. Suspecting foul play, they dispatch …
The interrogation seemed to go well, and the issues within the palace are beginning to unfold. Perhaps Skabattha’s lair will be able to provide the party with more answers…or maybe just more question…
Deeper they delve into the Den's twisting paths, losing themselves with each turn they make. Surely the missing kid must be around the next one, right? Find out as we conclude Rotblack Sludge, a Mör…
The Wayward Pool was a magical place, and the information given was of the upmost importance. Our adventurers now know the purpose of the Alicorn horn, but not how to wield it. They also have a priso…
The Accursed Den has many twists and turns; danger lurks around every corner, and each object seems cursed. Now without the use of magic scrolls, the adventurers must suvive with their wits and their…
Will of the Wild and his three young followers were quick to trust, and seemingly helpful. The party has met their next guide, Squirt the Oil Can, but he his too low on oil to take them anywhere righ…
After waking in a darkened room, our trio is informed they must search for the missing son of the infamous Shadow King. This can't possibly go wrong, right? We begin Rotblack Sludge, a Mörk Borg adve…
Thither is a whole different landscape than Hither, trees and fresh air are abundant, but so is the pressure of the curse on the world of Prismeer. After collecting some interesting items from Nib in…
Having completed Impossible Landscapes, the gang sits down to discuss their immediate thoughts and impressions about the campaign. Spoiler alert, as we discuss many secrets play should never know.
Ha…
Vasal the Satyr seems happy to be free. The attic has proven to be mostly useless, so the Party has decided to trudge forward, gather up Clapperclaw, and take a balloon ride East to Thither. Surely, …
And thus the Agents enter the Masquerade as the clock strikes 11, knowing they have only sixty minutes to find Abby and escape. Will they ever leave Carcosa? Find out as we conclude Impossible Landsc…
The fight with Bavlorna was long and wild, but the party managed to skirt away with their lives. She was mere inches away from diving into the water below and swimming to safety! Now they continue ty…
The Gallery of Shades holds many fascinating artistic, but the Agents must not dawdle. In the distance, the Palace looms. In this penultimate episode, we continue Impossible Landscapes, a Delta Gree…
A magical cauldron guarded by a Magmin sidetracks the party, its contents life changing. In addition, they decided to pick a fight with a polymorphing Hag! Times will only get more difficult the long…
After a hazardous trek through the war-torn, phantom filled streets, Agents meet Ambrose in his workshop. Not only did he reveal secrets, but he promises to get them into the masquerade. But how? Fin…
After a terrifying plunge through a cloudy sky, the Agents set foot upon the cobbles of the strange city of Yhtill. What horrors lie down those twisting streets? We continue Impossible Landscapes, a …
Exploring the cottage, the party has come across a great many creepy items. Slowly, but surely, they check each room for the dreaded Hag, Bavlorna, taking inventory of everything they find interestin…