The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
A frog-king, a black book, the Soggy Court, and a witch’s cottage…things are strange here in Downfall. Foregoing any further exploration, however, they have decided to row into the center of the Murk…
Downfall is an interesting place: talking rock people, Bullywogs, and who knows what else. After helping to save the Balloon Factory from animated coals, the party now heads east where a bridge stand…
After some conversation, it seems the Agents are more than willing to follow Mark Roark into the hotel basement. What they discover there, however, is shocking in the extreme. We continue Impossible …
The fight with Agdon and his brigands ended in a truce. The Herengon invited the party back to his stump to rest and chat. After a short rest, the party hopped a skiff and entered the edge of Downfal…
After helping deal with the hotel's "rat" problem, the Agents SAN loss separates them across the Broadalbin. Where will they be when they come to? Find out as we continue Impossible Landscapes, a Del…
The Inn at the End of the Road was a cozy place to rest, eat, and mingle for a while. A strange stream has given them visions. But Agdon Longscarf and his Herengon Brigands were lying in wait at the …
Against management's wishes the Agents descend into the "Staff Only" section of the Hotel. They quickly discover that life on the other side of that basement door is very different. We continue Impos…
Sir Tavalar is safe, and the party has made their way to Telemy Hill to find the key to Sir Tavalar’s cage. Along with it, they gained some important information about their next stop: Brigand’s Toll…
Leaving the hotel was nothing but a dream. Agents find themselves back in the hallways of the Hotel, just as some familiar faces appear. We continue Impossible Landscapes, a Delta Green campaign.
Sta…
A band of Herengon Brigands were no match for a sleep spell, and a pair of Constrictor Snakes were no match for much of anything. Sir Talavar still dangles in his basket above the brambles, and the p…
Using the key found by Gideon, the Agents step foot into Room 830. Yet they find within is far from expected as the mysteries of the Hotel grow around them. We continue Impossible Landscapes, a Delt…
The clown was useless and Hurley remains missing. However, the truth has been revealed about Mr. Witch, Mr. Light, their ownership of the carnival, and their unfortunate deal with the Hourglass Coven…
It seems they were expected, and after some short conversation with the front desk are directed to their rooms. Yet this hotel is far from ordinary. We continue Impossible Landscapes, a Delta Green c…
The Big Top Extravaganza didn’t end with a bang, but Chinnopio did his best. And the ride on the Carousel seemed profitable so far. Now, the party stands in the Staff Area, searching for clues of Bur…
The heckler has been stopped, and Candlefoot’s voice is restored. The Kenku is sad, but the carnival is happy. And the Big Top extravaganza is about to begin. What will Witch and Light have in store …
As tempers flare in the command tent, Agents realize they are running out of time to contain the situation. Who do they believe and who will survive? Find out as we conclude I hate my job, a Delta Gr…
A Lion and a Merfolk walk into a carnival…no joke. A Puppet and a Herengon have come upon them and become their carnival guides. All of them feeling as though they must find something missing within …
Arriving on scene, the Agents quickly discover the kindergarten hostage situation is more than religious extremism. What is the deeper reason behind the madman's methods? Find out as we continue I ha…