Each week, under dark of night, in a dining room in Encino, a group of warriors led by Brian Posehn plays Dungeons & Dragons and you’re invited to attend!
It seems more real than ever- the Ice Five are on what could be the true approach to Donkeyland. With a whole lot of allies in tow, it will be a matter of who stays with the Time Boat and who adventu…
The Ice Five head south on the river, away from Dame Island and towards a difficult fork in the path. And of course, one option in that fork is the fabled country we've hinted at for 51 episodes now.…
With the Baron popped out of his pen, the Ice Five have a lot more questions, namely what is that super important identity of the Tenebrous One that was removed from the end of his letter? And our he…
After a glorious but brief celebration, our heroes have gone from aboleth champions to hanging in the balance in a deep underwater cave, Dr. Uid floating unconscious as a tentacled titan races toward…
The Ice Five take their final swings at the aboleth beneath Dame Island, hoping to win the favor of gods and humans alike. More than once it has nearly ended in one of our beloved characters being wi…
The brutal battle between the Ice Five and the aboleth rages, with the party repeatedly stretched to the absolute limit of the powers. Hopefully they will be able to take out these cosmic murder fish…
At the slimy underground lake the Ice Five continue to lay into the Path of the Vaunted Tusk, but something far more dangerous lurks deep in the subterranean waters. Will they survive their encounter…
The Ice Five begin a descent into the den of the aboleth worshipped by the Path of the Vaunted Tusk, with a mentally liberated Gus the pseudodragon and a friendly Dame Island guard. Hopefully there w…
After narrowly thwarting Dame Island's downfall, the Ice Five now have some options before them. And assessing the situation might mean picking which of their allies go where, a conversation that is …
Halcyne's life is in the balance, and so is the stability of Dame Island's relatively newborn democracy as the we rejoin our adventurers in the wake of the juggernaut's violent power move. If you tho…
It's time to settle into Dame Island, where the Ice Five are already apparently regarded as heroes. But what's this? There's some kind of envoy being sent because the Path of the Vaunted Tusk is stil…
After a resounding victory against The Path of the Vaunted Tusk, the Ice Five is debating a sojourn into Dame Island to restock Time Boat and perhaps locate their former crew. But they may be getting…
Brian Posehn hates this part of the story. Who are these fish idiots who won't get off Time Boat, and more importantly that was a rhetorical question and we don't even really want to know just get th…
With a core shift imminent, the Ice Five make double time to Dame Island in the hopes of rescuing their beloved Time Boat. But unfortunately a natural disaster or two might stand between them and the…
After the carnage of their last fight, it's time for our heroes to do a whole lot of stealthin' around, as there's an increasing number of gangs hunting around hoping to kill them. Also, there's that…
We left the Ice Five in a critical face-off with their nemesis Havoccula, Dargthur having just tried a risky deception wherein he disguised himself as the Archmage of Vanzervale. Will it work, or wil…
After cleaning the assassins' clocks last episode, it's time for the Ice Five to address the Gus situation, as his life hangs in the balance. And oh yeah a clan of dragons is hunting them, and they o…
Their giant trap was an unequivocal success, but now the Ice Five must assess which of their allies are the most valuable in their quest against the Tenebrous One. Some need to find their own way, ot…
The Ice Five are locked in tense combat with a mutated, winged giant 25 stories above a glen where the Queep's people once flew free of tyranny. Perhaps today our heroes will bring justice, and final…