Each week, under dark of night, in a dining room in Encino, a group of warriors led by Brian Posehn plays Dungeons & Dragons and you’re invited to attend!
The new crew is making their way to the end of this narrow, winding bottleneck, but there's a very interesting side passage beckoning them to explore. Surely there's no harm in testing some new spell…
Our new Season 4 heroes have stumbled upon two firenewts engaged in some sort of lunchtime ritual, cooking a hapless creature over a small lava barbecue. They could sneak on by, but it wouldn't be Ne…
Our new crew has a bottleneck ahead of them, and it's infested with deadly firenewts. Hopefully their morally suspect guide will lead them down the best path without too many surprises, and maybe the…
Our band of companions begins to consider their path to the mainland of Davenglaven, and it looks like they'll have to consider the trustworthiness of a snake-headed creep named Verge. Will they floa…
After a confrontation with a rude guard leads our new crew to an unfortunate boat situation with some rather unsavory roars happening just off deck. Will this be the fastest Total Party Kill in Nerd …
Welcome to a brand new season and brand new story! It's time for our cast to set the stage with a brand new Level 3 crew, one that's getting the hell out of Cloddenheim fast.
New heroes will soon have to cope with the world events of Season 3, but first, let's see what happened to the Ice Five after Episode 85...
The time has come for the Ice Five to make their play. Will they trust the elves that showed up at the doorstep of the altar? Will one of the Ice Five themselves attempt to ascend to the mantle of th…
The Ice Five are have alerted Halcyne's father that they are at an incredibly powerful intersection of mortality and immortality, and the way out just went "pop." Hopefully what about to arrive is fr…
The Ice Five have finally made it to the Altar of the Tenebrous One, hoping that a plan would somehow come to mind once they checked everything out real good. Perhaps the squawking little kobold will…
There's a very small space between a swarming cloud and the sheer mountain-face, but the Ice Five are determined to not let that get in the way of their plan to get to the altar of the Tenebrous One.…
A new day is dawning, and the Ice Five have the final ascent up Pandemonium's Fang before them. They've stared at it all campaign on the map, but they imaginations may not have prepared them for what…
The Ice Five are fresh off of slaying a mega-spider feybeast and are heading up the foothills of Pandemonium's Fang, but first they have to contend with one of Dan's trademark super creepy NPCs. Will…
The Ice Five have escaped to The Feywild, but oh yeah, they've never been here before and everything is a giant creepy glowing monster. Surely this will work out as some kind of harmless shortcut tho…
The Ice Five have always been fans of entering mysterious caves, and as cautious as they were, they're still a little stuck. Luckily one amongst them was built with some extra options back at the fac…
With the dragon fight ramping up, it remains to be Halcyne (cyne what we did there?) whether her gambit with the necklace will pay off. Meanwhile the Ice Five have another task ahead of them- how do …
The effects of Halcyne's unfortunate dexterity situation are beginning to sink in, and the Ice Five must contend with another vicious (and mutated) dragon from their past.
The Ice Five head into the steppes surrounding Pandemonium's Fang in the hopes of destroying the altar of the Tenebrous One. But it wouldn't be Cloddenheim if there was a clear path between them and …
The Ice Five must decide whether to trust the Violet Fang, trap her outright, set her on fire, or just kinda awkwardly part ways. See if you can guess which they choose!
The Ice Five exit their awkward Violet Fang conversation only to encounter so many passive aggressive NPC's that they long for a monster to kill. Hopefully they'll find some hot loot along the way, a…