Each week, under dark of night, in a dining room in Encino, a group of warriors led by Brian Posehn plays Dungeons & Dragons and you’re invited to attend!
Kord has reached out to bless our heroes, who receive gifts that bend the rules of the universe. But it may be too late, as dark acolytes are hunting them, and they strike with the unforgiving fury o…
After an exhausting battle inside the great tree, our heroes give a touching farewell to their gross but symbolic friend and begin to gather a mighty force to march across Amynna. With three paths be…
They did it! Sort of! Warchild has been plugged into the nerve center of the lost city, but now the lost city's immune system has one more obstacle to throw at our heroes: an amalgam of treant guts a…
And so the legend goes that one fateful evening, after carrying their friend Shmoo across the dismal plains, he was renamed Warchild. What happened next was a flurry of dark choices. Will Warchild su…
Now that our heroes have their own real estate on the evil island of Amynna, they're packing their bags full of dark weed and heading to the headquarters of the wood elves (WOOD ELVES?) to recruit th…
This week our adventurererers emerge from the mists and discover a little bit about themselves, as well as a small building that Dan may or may not have bullied them into exploring. Will our heroes l…
As our heroes approach the final leg of their spooooooky journey through Misery's Halo, they encounter a flurry of horrors. And yes, one of the horrors is Goggo's attempts to engage in melee combat. …
Their new gifts and burdens weighing on their backs, our heroes Bodhi, Twee, and Tom venture deeper into the windy mists that circle Misery's Finger. Their new friend they love to hate, Shmoo, also r…
Our heroes are departing Count Bariss' castle with some gifts they love and one in particular that they DO NOT LOVE AT ALL. They must also make a choice of heading Southeast through a halo of ghosts …
The pyrotechnics just keep on comin' as the assault on Count Bariss' castle reaches its epic climax. There are not just damage rolls to be made, but also many, many charisma checks as the party confr…
The siege of Count Bariss's castle continues, and as the party digs deeper through its chambers they encounter more and more disturbing abominations, including one of those soda machines with all the…
Our heroes formally initiate a raid on Count Bariss' castle, leaving a mess on his doorstep before heading through the north tower window. Will they murder everything? Will their alignments change? C…
As our heroes finish their standoff with the Lunar Elves, they make their way towards the castle of Count Bariss. On the way they meet many creatures that push all of Bodhi's buttons, and it will be …
As our heroes continue their chat with the creepy moon elf something snaps in their heads, and things start to get a little warm in the woods. Will their alignments shift? Will Smoky the Bugbear show…
This episode the party decides to venture East to the mountain castle on their new map, only to encounter a creepy Daphne Zuniga looking moon elf. Will they once again slay every NPC they see? Or wil…
Our adventurers have gotten slap happy from their vampiric victories and are now having fun storming the castle. Will they succeed in their campaign against Woody? Will they be defeated by a creepy d…
In this episode our adventurers realize they have a castle to explore and a leveling up to enjoy. And they meet Edmund, a thrall of the 8 vampires of Amynna, 2 of which are now dead. And now that the…
This time around Twee makes it ABUNDANTLY clear just what his Doss Lute lets him do! And just in time, as not everyone is so happy that Count Ahmelegdha is dead. A lupine beast of some sort is rippin…