Each week, under dark of night, in a dining room in Encino, a group of warriors led by Brian Posehn plays Dungeons & Dragons and you’re invited to attend!
Chris Tallman returns, and before the great sea monster battle continues, Dan forces the crew to retroactively name their heroic group for the citizens of Boazor so that they may be remembered. But w…
Our heroes having just interrogated the living heck out of Haushinka's the drow, they now sit upon a throne of clues. Is that a thing we just made up, a throne of clues? We'll have to use that in-gam…
We open on our heroes interrogating Haushinka the drow, and leaving few stones unturned. And not to be undone, Sister Briarlock may have one more surprise to reveal about Dr. Uid, and we're not just …
After having instigated a series of mercenary bribes gone sour, our heroes have a few loose ends to tie up (stab) before they can move on. And if they can, there is a certain temple to visit, and a c…
A despot deposed, our heroes struggle with their newfound responsibility, including whether they should share their newfound glory with the local dregs under Thoggis' employ. TikTok soul-searches him…
The most epic battle yet unfolds, and our heroes discover that they have stumbled into the lair of something far more sinister (and gross) than they had originally anticipated. Only luck will allow t…
A plan is hatched to free the city of Boazor, but funny thing about plans. There is sneaking in the night. Blood is spilled. And, at the end of the episode, Boazor's biggest secret may be revealed.
Having sent Thoggis a message and declared their opposition to his rule over Boazor, the heroes hide in the alleys contemplating their next move. Everyone could use a rest, but can they find a safe h…
Dargthur's drinking celebration rained upon, our heroes continue to unleash on Dugthuk the tithe-collecting troll. Queep tests his durability. Halcyne achieves a moral victory. Dr. Uid whips it. TikT…
As the crew prepares to breathe the seaside air, they struggle with another one of Dan's damned puzzles. On the other side of a stone door lies Boazar, the home of Dargthur Sturry and his seaside pal…
Despite not knowing how to speak the language on all the subterranean signs, the party must make some important travel choices as they continue to head west. Luckily they do have many tools at their …
The party continues their bloody battle with the creatures at the icy bend in the path. They seem to be reaching the end of the dwarven city, but even then it is a long road ahead. And sooner or late…
Deep in the abandoned dwarven city of Brufvt, our heroes are forced into an icy confrontation. The party gets to know each other better through sourness, battlecries, and madness-inducing flame blade…
Dargthur, the latest goth character creation by Brian Posehn, has helped the party discover a tunnel that they hope will take them to the civilization of the western port city of Boazor. But entering…
After having their lives thrown into stark relief by a terrible event, our adventurers learn to trust each other as they attempt to free themselves from their temporary prison. The more they escape, …
A group of heroes on the continent of Cloddenheim have been invited to a gathering by an eccentric scientist. A carriage awaits.
Time to murder a cosmic horror, as the campaign draws to a close. And stay tuned because there will be no downtime until the next one, we'll see you next week! We will indeed to a live video Q&A, kee…
After taking the holidays to recuperate, we are back with a full cast! Now if only they could all hold onto to their hit points in this epic boss fight. Our heroes continue to hack away at the giant …
In the rainy streets of Tenchyll, our heroes decide what to do with the cosmic being they've brought back to Earth. Sadly no Chris Tallman, plus Sarah is ill and Brian perhaps even more ill. We start…