Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Today we look at board game design based on the word "exegesis". Stick around to the end to hear some concepts from the design community. : exposition, explanation; especially : an explanation or cri…
Today we look at board game design based on the word "tenebrous". 1 : shut off from the light : dark, murky 2 : hard to understand : obscure 3 : causing gloom http://buttonshy.com/designdiary/DD051-T…
Today we celebrate 50 episodes and look at board game design based on the word "validate". 1 a : to make legally valid : ratify b : to grant official sanction to by marking c : to confirm the validit…
Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "Ad Hoc". 1 a : concerned with a particular end or purpose b : formed or used for …
Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary". 1 : an inn surrounding a court in eastern countries where caravans…
Today we look at board game design based on the word "plangent". 1 : having a loud reverberating sound 2 : having an expressive and especially plaintive quality http://buttonshy.com/designdiary/DD04…
Today we look at board game design based on the word "demarcate". 1 : to fix or define the limits of : delimit 2 : to set apart : distinguish http://buttonshy.com/designdiary/DD045-Demarcate.mp3
Today we look at board game design based on the word "refection". 1 : refreshment of mind, spirit, or body; especially : nourishment 2 a : the taking of refreshment b : food and drink together : rep…
Today we look at board game design based on the word "sanguine". 1 : bloodred 2 a : consisting of or relating to blood b : bloodthirsty, sanguinary c : ruddy 3 : having blood as the predominating bo…
Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "panegyric". : a eulogistic oration or writing; also : formal or elaborate praise …
Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "biddable". 1 : easily led, taught, or controlled : docile 2 : capable of being bi…
Today we look at board game design based on the word "yuppify". : to make appealing to yuppies; also : to infuse with the qualities or values of yuppies http://buttonshy.com/designdiary/DD040-Yuppif…
Today we look at board game design based on the word "nebbish". : a timid, meek, or ineffectual person http://buttonshy.com/designdiary/DD039-Nebbish.mp3
Today we look at board game design based on the word "frolic". 1 : to amuse oneself : make merry 2 : to play and run about happily : romp http://buttonshy.com/designdiary/DD038-Frolic.mp3
Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "recuse". Definition: : to disqualify (oneself) as judge in a particular case; broadl…
Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "insaturation". Definition: 1 : restoration after decay, lapse, or dilapidation 2 : a…
Today we look at board game design based on the word "mnemonic". 1 : assisting or intended to assist memory; also : of or relating to a technique of improving the memory 2 : of or relating to memory…
Fri 16 Feb 2018
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