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Design Diary - Podcast

Design Diary

Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Design Arts Other Games Games & Hobbies
Update frequency
every 2 days
Episodes
145
Years Active
2018 - 2019
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152: Pyrotechnics (with co-host Rob Cramer)

152: Pyrotechnics (with co-host Rob Cramer)

Today we look at board game design based on the word "pyrotechnics". 1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : …
Wed 18 Jul 2018
152: Benevolent

152: Benevolent

Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwill http:/…
Tue 17 Jul 2018
151: Transmogrify

151: Transmogrify

Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effect http://buttonshy.com/designdiary/DD151-Transmogrify.mp3
Mon 16 Jul 2018
149: Asseverate

149: Asseverate

Today we look at board game design based on the word "asseverate". : to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3
Fri 13 Jul 2018
148: Bedizen (with co-host Rob Cramer)

148: Bedizen (with co-host Rob Cramer)

Today we look at board game design based on the word "bedizen". : to adorn gaudily http://buttonshy.com/designdiary/DD148-Bedizen.mp3
Wed 11 Jul 2018
147: Regardless

147: Regardless

Today we look at board game design based on the word "regardless". :despite everything http://buttonshy.com/designdiary/DD147-Regardless.mp3 
Tue 10 Jul 2018
146: Canicular

146: Canicular

Today we look at board game design based on the word "canicular". :of or relating to the period between July and early September when hot weather occurs in the northern hemisphere.  http://buttonshy.…
Mon 09 Jul 2018
145: Meritorious (with special guest Greg Loring-Albright)

145: Meritorious (with special guest Greg Loring-Albright)

Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious". : deserving of honor or esteem http://buttonshy.com/designdiary/DD145-Meritorious.mp3
Fri 06 Jul 2018
144: Balmy (with co-host Rob Cramer)

144: Balmy (with co-host Rob Cramer)

Today we look at board game design based on the word "balmy". 1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolish http://buttonshy.com/designdiary/DD144-Balmy.mp3
Thu 05 Jul 2018
143: Anachronism (with special guest Keith Ferguson)

143: Anachronism (with special guest Keith Ferguson)

Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism". 1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or…
Fri 29 Jun 2018
142: Voracity

142: Voracity

Today we look at board game design based on the word "voracity". : the quality or state of being ravenous or insatiable http://buttonshy.com/designdiary/DD142-Voracity.mp3
Fri 29 Jun 2018
141: Mantic (with co-host Rob Cramer)

141: Mantic (with co-host Rob Cramer)

Today we look at board game design based on the word "mantic".  : of or relating to the faculty of divination : prophetic http://buttonshy.com/designdiary/DD141-Mantic.mp3
Wed 27 Jun 2018
140: Quail

140: Quail

Today we look at board game design based on the word "quail". 1 : to give way : falter 2 : to recoil in dread or terror : cower http://buttonshy.com/designdiary/DD140-Quail.mp3
Tue 26 Jun 2018
139: Jabberwocky

139: Jabberwocky

Today we look at board game design based on the word "jabberwocky". : meaningless speech or writing http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3
Mon 25 Jun 2018
138: Permeable (with special guest Jeffrey Henning)

138: Permeable (with special guest Jeffrey Henning)

Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable". : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or g…
Fri 22 Jun 2018
137: Defenestration

137: Defenestration

Today we look at board game design based on the word "defenestration". 1 : a throwing of a person or thing out of a window 2 : a usually swift dismissal or expulsion (as from a political party or off…
Thu 21 Jun 2018
136: Unbeknownst (with co-host Rob Cramer)

136: Unbeknownst (with co-host Rob Cramer)

Today we look at board game design based on the word "unbeknownst". 1 : happening or existing without the knowledge of someone specified — usually used with to 2 : not known or not well-known : unkno…
Wed 20 Jun 2018
135: Epithet

135: Epithet

Today we look at board game design based on the word "epithet". 1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing 2 : a disparaging or abusive wo…
Tue 19 Jun 2018
134: Abrogate

134: Abrogate

Today we look at board game design based on the word "abrogate". 1 : to abolish by authoritative action : annul 2 : to treat as nonexistent http://buttonshy.com/designdiary/DD134-Abrogate.mp3
Mon 18 Jun 2018
133: Indigence (with co-host Rob Cramer)

133: Indigence (with co-host Rob Cramer)

Today we look at board game design based on the word "indigence". : a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com…
Wed 13 Jun 2018
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