Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Today we look at board game design based on the word "pyrotechnics". 1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : …
Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwill http:/…
Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effect http://buttonshy.com/designdiary/DD151-Transmogrify.mp3
Today we look at board game design based on the word "asseverate". : to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3
Today we look at board game design based on the word "canicular". :of or relating to the period between July and early September when hot weather occurs in the northern hemisphere. http://buttonshy.…
Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious". : deserving of honor or esteem http://buttonshy.com/designdiary/DD145-Meritorious.mp3
Today we look at board game design based on the word "balmy". 1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolish http://buttonshy.com/designdiary/DD144-Balmy.mp3
Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism". 1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or…
Today we look at board game design based on the word "voracity". : the quality or state of being ravenous or insatiable http://buttonshy.com/designdiary/DD142-Voracity.mp3
Today we look at board game design based on the word "mantic". : of or relating to the faculty of divination : prophetic http://buttonshy.com/designdiary/DD141-Mantic.mp3
Today we look at board game design based on the word "quail". 1 : to give way : falter 2 : to recoil in dread or terror : cower http://buttonshy.com/designdiary/DD140-Quail.mp3
Today we look at board game design based on the word "jabberwocky". : meaningless speech or writing http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3
Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable". : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or g…
Today we look at board game design based on the word "defenestration". 1 : a throwing of a person or thing out of a window 2 : a usually swift dismissal or expulsion (as from a political party or off…
Today we look at board game design based on the word "unbeknownst". 1 : happening or existing without the knowledge of someone specified — usually used with to 2 : not known or not well-known : unkno…
Today we look at board game design based on the word "epithet". 1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing 2 : a disparaging or abusive wo…
Today we look at board game design based on the word "abrogate". 1 : to abolish by authoritative action : annul 2 : to treat as nonexistent http://buttonshy.com/designdiary/DD134-Abrogate.mp3
Today we look at board game design based on the word "indigence". : a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com…
Wed 13 Jun 2018
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