1. EachPod
EachPod
Design Diary - Podcast

Design Diary

Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Design Arts Other Games Games & Hobbies
Update frequency
every 2 days
Episodes
145
Years Active
2018 - 2019
Share to:
071: Hachure

071: Hachure

Today we look at board game design based on the word "hachure". : to denote surfaces in relief (as on a map) by shading with short lines drawn in the direction of slope http://buttonshy.com/designdia…
Mon 26 Mar 2018
070: Farce (with special guests Dr. Wictz)

070: Farce (with special guests Dr. Wictz)

Today Dr. Wictz (You Fool) looks at board game design based on the word "farce". 1 : a savory stuffing : forcemeat 2 : a light dramatic composition marked by broadly satirical comedy and improbable p…
Sun 25 Mar 2018
069: Uncanny (with special guests Dr. Wictz)

069: Uncanny (with special guests Dr. Wictz)

Today Dr. Wictz (You Fool) looks at board game design based on the word "uncanny". 1 : seeming to have a supernatural character or origin : eerie, mysterious 2 : being beyond what is normal or expect…
Sat 24 Mar 2018
068: Anent

068: Anent

Today we look at board game design based on the word "anent". : about, concerning http://buttonshy.com/designdiary/DD068-Anent.mp3
Fri 23 Mar 2018
067: Telegenic

067: Telegenic

Today we look at board game design based on the word "telegenic". : well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television vi…
Thu 22 Mar 2018
066: Gainsay

066: Gainsay

Today we look at board game design based on the word "gainsay". 1 : to declare to be untrue or invalid 2 : contradict, oppose http://buttonshy.com/designdiary/DD066-Gainsay.mp3
Wed 21 Mar 2018
065: Laudable (with design community showcase)

065: Laudable (with design community showcase)

Today we look at board game design based on the word "laudable". : worthy of praise : commendable http://buttonshy.com/designdiary/DD065-Laudable.mp3
Tue 20 Mar 2018
064: Croesus

064: Croesus

Today we look at board game design based on the word "Croesus". : a very rich man http://buttonshy.com/designdiary/DD064-Croesus.mp3
Mon 19 Mar 2018
063: Scilicet (with special guest Rob Cramer)

063: Scilicet (with special guest Rob Cramer)

Today Rob Cramer (Turbo Drift) looks at board game design based on the word "scilicet". : that is to say : to wit, namely http://buttonshy.com/designdiary/DD063-Scilicet.mp3
Sun 18 Mar 2018
062: Lexicographer (with special guest Rob Cramer)

062: Lexicographer (with special guest Rob Cramer)

Today Rob Cramer (Turbo Drift) looks at board game design based on the word "lexicographer". : an author or editor of a dictionary http://buttonshy.com/designdiary/DD062-Lexicographer.mp3
Sat 17 Mar 2018
061: Meander

061: Meander

Today we look at board game design based on the word "meander". 1 : to follow a winding or intricate course 2 : to wander aimlessly or casually without urgent destination : ramble http://buttonshy.co…
Fri 16 Mar 2018
060: Bird-dog

060: Bird-dog

Today we look at board game design based on the word "bird-dog". 1 : to watch closely 2 : to seek out : follow, detect http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3
Thu 15 Mar 2018
059: Woolgathering

059: Woolgathering

Today we look at board game design based on the word "woolgathering". : indulgence in idle daydreaming http://buttonshy.com/designdiary/DD059-Woolgathering.mp3
Wed 14 Mar 2018
058: Scarify

058: Scarify

Today we look at board game design based on the word "scarify". 1 : to make scratches or small cuts in (something, such as the skin) 2 : to lacerate the feelings of 3 : to break up, loosen, or roughe…
Wed 14 Mar 2018
057: Rabble

057: Rabble

Today we look at board game design based on the word "rabble". 1 : a disorganized or confused collection of things 2 a : a disorganized or disorderly crowd of people : mob b : the lowest class of peo…
Tue 13 Mar 2018
Roundtable 01: Subjugation (Granite Game Summit 2018)

Roundtable 01: Subjugation (Granite Game Summit 2018)

I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was …
Mon 12 Mar 2018
056: Cursory (with special guest John duBois)

056: Cursory (with special guest John duBois)

Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory". : rapidly and often superficially performed or produced : hasty http://buttonshy.co…
Sun 11 Mar 2018
055: Elucidate (with special guest John duBois)

055: Elucidate (with special guest John duBois)

Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate". 1 : to make lucid especially by explanation or analysis 2 : to give a clarifying …
Sat 10 Mar 2018
054: Nondescript

054: Nondescript

Today we look at board game design based on the word "nondescript". 1 : belonging or appearing to belong to no particular class or kind : not easily described 2 : lacking distinctive or interesting q…
Fri 09 Mar 2018
053: Agon

053: Agon

Today we look at board game design based on the word "agon". : conflict; especially : the dramatic conflict between the chief characters in a literary work http://buttonshy.com/designdiary/DD053-Agon…
Thu 08 Mar 2018
Disclaimer: The podcast and artwork embedded on this page are the property of Jason Tagmire ([email protected]). This content is not affiliated with or endorsed by eachpod.com.