Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Today James O'Connor (Jeweler's Row, Welcome To Dino World) looks at board game design based on the word "reify". : to consider or represent (something abstract) as a material or concrete thing : to …
Today we look at board game design based on the word "querulous". 1 : habitually complaining 2 : fretful, whining http://buttonshy.com/designdiary/DD110-Querulous.mp3
Today we look at board game design based on the word "mollycoddle". : to treat with an excessive or absurd degree of indulgence or attention http://buttonshy.com/designdiary/DD109-Mollycoddle.mp3
Today we look at board game design based on the word "embarass". 1 a : to cause to experience a state of self-conscious distress b : to place in doubt, perplexity, or difficulties c : to involve in f…
Today we look at board game design based on the word "loath". : unwilling to do something contrary to one's ways of thinking : reluctant http://buttonshy.com/designdiary/DD107-Loath.mp3
Today we look at board game design based on the word "cathexis". : investment of mental or emotional energy in a person, object, or idea http://buttonshy.com/designdiary/DD106-Cathexis.mp3
Today we look at board game design based on the word "vespertine". 1 : of, relating to, or occurring in the evening 2 : active, flowering, or flourishing in the evening : crepuscular http://buttonshy…
Today we look at board game design based on the word "flamboyant". : marked by or given to strikingly elaborate or colorful display or behavior http://buttonshy.com/designdiary/DD104-Flamboyant.mp3
Today we look at board game design based on the word "bloviate". : to speak or write verbosely and windily http://buttonshy.com/designdiary/DD103-Bloviate.mp3
Today we look at board game design based on the word "headlong". 1 : with the head foremost 2 : without deliberation : recklessly 3 : without pause or delay http://buttonshy.com/designdiary/DD102-Hea…
Today we look at board game design based on the word "defer". 1 : put off, delay 2 : to postpone induction of (a person) into military service http://buttonshy.com/designdiary/DD101-Defer.mp3
Today we look at board game design based on the word "onomatopoeia". 1 : the naming of a thing or action by a vocal imitation of the sound associated with it (such as buzz, hiss) 2 : the use of words…
Today we look at board game design based on the word "vulnerable". 1 : capable of being physically or emotionally wounded 2 : open to attack or damage : assailable http://buttonshy.com/designdiary/DD…
Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "abeyance". 1 : a state of temporary inactivity : suspension — used chiefly in the phrase in abeyance 2 : a l…
Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "hortative". : giving exhortation : serving to advise or warn http://buttonshy.com/designdiary/DD097-Hortati…
Today we look at board game design based on the word "aegis". 1 : a shield or breastplate emblematic of majesty that was associated with Zeus and Athena 2 a : protection b : controlling or conditioni…
Today we look at board game design based on the word "career". : to go at top speed especially in a headlong manner http://buttonshy.com/designdiary/DD094-Career.mp3
Today we look at board game design based on the word "kitsch". 1 : something that appeals to popular or lowbrow taste and is often of poor quality 2 : a tacky or lowbrow quality or condition http://b…
Today we (me and the design community from Board Game Geek) look at board game design based on the word "maladroit". : lacking skill, cleverness, or resourcefulness in handling situations : inept htt…
Mon 16 Apr 2018
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