Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Today we look at board game design based on the word "petard". 1 : a case containing an explosive to break down a door or gate or breach a wall 2 : a firework that explodes with a loud report http://…
Today we look at board game design based on the word "cajole". 1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax b : to obtain from someone by gentle persua…
Today we look at board game design based on the word "aggress". : to make an attack : to act aggressively http://buttonshy.com/designdiary/DD130-Aggress.mp3
Today we look at board game design based on the word "jocose". 1 : given to joking : merry 2 : characterized by joking : humorous http://buttonshy.com/designdiary/DD128-Jocose.mp3
Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur 2 a : to become known or apparent : develop b : to be revealed : come to light 3 : to give off vapor…
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity". 1 : the process or circumstances of being born; especially, capital…
Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate". 1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to mak…
Today we look at board game design based on the word "otiose". 1 : producing no useful result : futile 2 : being at leisure : idle 3 : lacking use or effect : functionless http://buttonshy.com/design…
Today we look at board game design based on the word "palindrome". : a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forwa…
Today we look at board game design based on the word "menagerie". 1 a : a place where animals are kept and trained especially for exhibition b : a collection of wild or foreign animals kept especiall…
Today we look at board game design based on the word "decimate". 1 : to select by lot and kill every tenth man of 2 : to exact a tax of 10 percent from 3 a : to reduce drastically especially in numbe…
Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "thimblerig". 1 : to cheat by trickery 2 : to swindle by a trick in which a small ball or pea is …
Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "vanward". : located in the vanguard : advanced http://buttonshy.com/designdiary/DD118-Vanward.mp…
Today we look at board game design based on the word "flocculate". : to aggregate or coalesce into small lumps or loose clusters http://buttonshy.com/designdiary/DD117-Flocculate.mp3
Today we look at board game design based on the word "beaucoup". slang : great in quantity or amount : many, much http://buttonshy.com/designdiary/DD116-Beaucoup.mp3
Today we look at board game design based on the word "eventuate". : to come out finally : result, come about http://buttonshy.com/designdiary/DD114-Eventuate.mp3
Today we look at board game design based on the word "chivalry". 1 : mounted men-at-arms 2 : gallant or distinguished gentlemen 3 : the system, spirit, or customs of medieval knighthood 4 : the quali…
Today James O'Connor (Jeweler's Row, Welcome to Dino World) looks at board game design based on the word "bastion". 1 : a projecting part of a fortification 2 : a fortified area or position 3 a : a p…
Sun 06 May 2018
Disclaimer: The podcast and artwork embedded on this page are the property of Jason Tagmire ([email protected]). This content is not affiliated with or endorsed by eachpod.com.