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Design Diary - Podcast

Design Diary

Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Design Arts Other Games Games & Hobbies
Update frequency
every 2 days
Episodes
145
Years Active
2018 - 2019
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132: Petard (with co-host Rob Cramer)

132: Petard (with co-host Rob Cramer)

Today we look at board game design based on the word "petard". 1 : a case containing an explosive to break down a door or gate or breach a wall 2 : a firework that explodes with a loud report http://…
Wed 06 Jun 2018
131: Cajole

131: Cajole

Today we look at board game design based on the word "cajole". 1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax b : to obtain from someone by gentle persua…
Fri 01 Jun 2018
130: Aggress (with co-host Rob Cramer)

130: Aggress (with co-host Rob Cramer)

Today we look at board game design based on the word "aggress". : to make an attack : to act aggressively http://buttonshy.com/designdiary/DD130-Aggress.mp3
Wed 30 May 2018
128: Jocose (with co-host Rob Cramer)

128: Jocose (with co-host Rob Cramer)

Today we look at board game design based on the word "jocose". 1 : given to joking : merry 2 : characterized by joking : humorous http://buttonshy.com/designdiary/DD128-Jocose.mp3
Wed 23 May 2018
127: Transpire

127: Transpire

Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur 2 a : to become known or apparent : develop b : to be revealed : come to light 3 : to give off vapor…
Tue 22 May 2018
126: Nativity (with special guests Sarah and Will Reed)

126: Nativity (with special guests Sarah and Will Reed)

Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity". 1 : the process or circumstances of being born; especially, capital…
Sun 20 May 2018
125: Conciliate (with special guests Sarah and Will Reed)

125: Conciliate (with special guests Sarah and Will Reed)

Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate". 1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to mak…
Sat 19 May 2018
124: Otiose

124: Otiose

Today we look at board game design based on the word "otiose". 1 : producing no useful result : futile 2 : being at leisure : idle 3 : lacking use or effect : functionless http://buttonshy.com/design…
Sat 19 May 2018
123: Slumgullion

123: Slumgullion

Today we look at board game design based on the word "slumgullion". : a meat stew http://buttonshy.com/designdiary/DD123-Slumgullion.mp3
Fri 18 May 2018
122: Palindrome (with co-host Rob Cramer)

122: Palindrome (with co-host Rob Cramer)

Today we look at board game design based on the word "palindrome".  : a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forwa…
Wed 16 May 2018
121: Menagerie

121: Menagerie

Today we look at board game design based on the word "menagerie". 1 a : a place where animals are kept and trained especially for exhibition b : a collection of wild or foreign animals kept especiall…
Wed 16 May 2018
120: Decimate

120: Decimate

Today we look at board game design based on the word "decimate". 1 : to select by lot and kill every tenth man of 2 : to exact a tax of 10 percent from 3 a : to reduce drastically especially in numbe…
Tue 15 May 2018
119: Thimblerig (with special guest Christopher Chung)

119: Thimblerig (with special guest Christopher Chung)

Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "thimblerig". 1 : to cheat by trickery 2 : to swindle by a trick in which a small ball or pea is …
Sun 13 May 2018
118: Vanward (with special guest Christopher Chung)

118: Vanward (with special guest Christopher Chung)

Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "vanward". : located in the vanguard : advanced http://buttonshy.com/designdiary/DD118-Vanward.mp…
Sat 12 May 2018
117: Flocculate

117: Flocculate

Today we look at board game design based on the word "flocculate". : to aggregate or coalesce into small lumps or loose clusters http://buttonshy.com/designdiary/DD117-Flocculate.mp3
Fri 11 May 2018
116: Beaucoup

116: Beaucoup

Today we look at board game design based on the word "beaucoup". slang : great in quantity or amount : many, much http://buttonshy.com/designdiary/DD116-Beaucoup.mp3 
Fri 11 May 2018
115: Slew (with co-host Rob Cramer)

115: Slew (with co-host Rob Cramer)

Today we look at board game design based on the word "slew". : a large number http://buttonshy.com/designdiary/DD115-Slew.mp3
Wed 09 May 2018
114: Eventuate

114: Eventuate

Today we look at board game design based on the word "eventuate". : to come out finally : result, come about http://buttonshy.com/designdiary/DD114-Eventuate.mp3
Tue 08 May 2018
113: Chivalry

113: Chivalry

Today we look at board game design based on the word "chivalry". 1 : mounted men-at-arms 2 : gallant or distinguished gentlemen 3 : the system, spirit, or customs of medieval knighthood 4 : the quali…
Mon 07 May 2018
112: Bastion (with special guest James O'Connor)

112: Bastion (with special guest James O'Connor)

Today James O'Connor (Jeweler's Row, Welcome to Dino World) looks at board game design based on the word "bastion". 1 : a projecting part of a fortification 2 : a fortified area or position 3 a : a p…
Sun 06 May 2018
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