The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of an unlikely team of motley scalawags and genteel nobles as they stumble into a mind-bending conspiracy that reaches far beyond their mortal world. In this campaign, the party wrestles with the moderate good and considerable evil that arises from colonialism, and they experience the vast and diverse oceanic cultures of the homebrew world of Nera’ohan. Join the party as their sanity slips away in the face of Lovecraftian horrors, and laugh along at all their piratey misadventures!
This is a Homebrew Podcast. Learn more at actualplaypods.com
You can support the show at patreon.com/thehomebrew
Join the discord @ discord.gg/thehomebrewpodcast
If you are enjoying the show, please leave us a review, make sure you're following or subscribed, and share with your friends!
We turn to Hudson Swift in this interlude, following his harrowing abduction. Hudson endures brutal physical and psychological torture at the hands of the vicious loan shark Thousand Tooth Tom. Throu…
Having fully committed to the rescue mission, the party sets sail with the crew of the Black Sparrow. They face coastal threats from the wilds of Penjarhao, and share fish tales with the crew, learni…
The party meets pirate captain Elizabeth Chance, who charters her ship, the Black Sparrow, for the crew to pursue Hudson. The party interrogates one of Hudson’s enemies and is forced to make an agoni…
Following new leads, the party teams up with the Wayfinder Kenowan and his associate, Mitzka. Together, they head to the docks to board a ship called The Metaphor and confront one of the gangs that …
Hudson’s rendezvous with Azure goes terribly, and in the aftermath, the rest of the party scrambles to find a way to intervene and get Hudson out of dire straits. The halfling con man makes a reappea…
Jack and Klakkr both do business with some of the city’s mages, to various ends. Zachariah learns more about mind flayers. Moriarty and Hudson do their own research, Moriarty looking into the Wayfind…
Jack loses most of his teeth for no apparent reason. Hudson deals with a killer hangover. Klakkr tries to teach Zachariah how to engage in small talk. Moriarty continues to tinker with the party’s eq…
In pursuit of Zugchigaungu, the party arrives at Cliffsbay Settlement, a massive Westannican colony overrun with crime and swindlers. After an annoying encounter with some halfling charlatans, the pa…
In this first episode of To Whom the TEA Belongs, we have a round-table discussion about the campaign thus far. We talk about random encounters that the party avoided, look at full maps of Kraz’s lai…
In the immediate aftermath of their deadly battle, Zachariah and Hudson have to perform surgery on Moriarty in a desperate attempt to save his life. As the exhausted and battered party recoups, they …
Battered, bruised, and on death's doorstep, unable to even complete a long rest, the party comes face to face with Kraz himself.
Still suspicious of each other after the mirrors revealed the PCs’ secrets, the party has the fight of their lives. Several of them sustain injuries that prove deceptively deadly.
Zachariah reunites with the rest of the party in a shocking fashion as secrets come to light. When the party delves deeper into Kraz’s lair, their secrets are laid bare, causing tensions to flare hot…
The party enters Kraz’s lair, but quickly split up as Zachariah gets lost deep in the lair while the rest of the party continues to explore the outer caves. Both Zachariah and the rest of the party b…
As the party approaches Kraz’s lair, they are confronted by increasingly dangerous obstacles that seem to have been created by Kraz himself. When they finally reach a cave complex that Gailie confirm…
Picking up right where last week’s episode ended, the party fights a horrific and unnatural foe. Following the fight, they meet a depressed nature spirit and learn more of what has been going on in t…
Following the trail of the abomination that they fought previously, the party heads into the wild and dangerous jungles of Penjarhao, facing new challenges, reconnecting with some unlikely friends, a…
A threat to the town causes the PCs to rally together and form an adventuring party. At the mayor’s behest, the party agrees to investigate this danger and see if it poses a long-term threat to the t…
Each of the party members arrive in Westport, a small colony on the island of Penjarhao, independently of one another. The party slowly begins to coalesce as the PCs meet one another in a variety of …
In this informal session 0, get to know the players behind the characters! Each player talks a bit about themselves, and then they introduce their characters, superficial backstories, and the magic i…