The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of an unlikely team of motley scalawags and genteel nobles as they stumble into a mind-bending conspiracy that reaches far beyond their mortal world. In this campaign, the party wrestles with the moderate good and considerable evil that arises from colonialism, and they experience the vast and diverse oceanic cultures of the homebrew world of Nera’ohan. Join the party as their sanity slips away in the face of Lovecraftian horrors, and laugh along at all their piratey misadventures!
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At long last, the party approaches the much-anticipated Well of Fate. With the use of the wheels that they took from Trisyn, they manipulate enormous stone slabs to reveal different doorways. As the …
Having failed to kill any of the hags, the party quickly confers and decides to push their advantage while they have it. If the hags have time to retreat and regroup, all might be lost. So, with many…
In a shocking turn of events, the party changes tact and uses the age-old solution to most problems: violence. In a tense and dramatic series of encounters, the party takes on two of the three hags o…
Cleaning out the abandoned inn leads to a series of strange encounters. Lucky gets lucky. Jantor and Mitzka feel the clock ticking, but some plans require a certain amount of cooking time to reach fr…
While the town is certainly unsettling, it invokes in the party such a feeling of paranoia that they begin second-guessing every decision that they’ve ever made. They debate their options in excrucia…
The party late at night arrives in town,
and seeks out shelter, finding an old friend.
The innkeep asks too much (it’s a shakedown).
The party sleeps like beggars in the end.
Upon the morrow, the whole p…
Having reached an agreement with Jantor, the party allows him to attune to the Totem of Tiggal, allowing them to travel north much more quickly. Having defeated the gnolls only hours ago, the party s…
Jantor tells the party the results of his communed conversation with Jold. However, there is more to the conversation than Jantor first let on, forcing the party into another argument that pushes the…
A pack of savage gnolls attacks Jantor’s hut, and the party struggles to fend off the attack with their new friend, Lucky Shore. Many counterspells are cast.
Following Jack’s interpretation of Jold’s entreaty, the party heads north towards the Dagharal mountains. After a chance encounter with a carnivorous elk, the party happens across an archdruid and a …
Jack communes with Jold again, but Jold’s advice leads to a couple of very different interpretations of what the party should do next. The argument escalates into a surprising conclusion as Zachariah…
Disconcerted by the cloud of diluted blood hanging over the whole town, the party finds a couple survivors and learns more about what happened. Then they dive into the fortress to confront the Terkan…
Listen to our two-shot interlude as a crew of Neraoese politicians, soldiers, and criminals that embark upon a deadly mission to check in on a fortified outpost that has gone silent. Nerao is an aqua…
The party joins Jack on a small key (an island of fossilized coral), where they confront the spirit of Tiggal. Having built a shrine in honor of his son’s death and the animals’ symbiotic relationshi…
We are going on a brief hiatus while DM/Nathan finishes earning his MFA in fantasy fiction writing. We'll be back in your feeds on August 10th!
Jack dives into the tidepool. Mitzka gets ambushed by sand, and then Klakkr and Moriarty give her drugs. Zachariah helps Jack explore the watery crypt beyond the tidepool… leading to a puzzle with co…
The party finally tracks down the true monster. After the dust settles and the remaining party licks their wounds, Jack is approached by a moose - the symbol of his god - and they diverge farther sti…
The party agrees to keep their ship docked overnight, allowing Elizabeth’s crew to carrouse while the party looks into the threat posed by a monster. They determine that they are dealing with a werew…
Jack has another dream, and discusses it with Zachariah and Mitzka. They attempt to divine what Jack’s deific benefactor wants them to do. When the party stops off for a supply restock in a tiny seas…
We return to the main party. Elizabeth’s crew pirates a passenger ship, and the party’s pirating skills turn out to be… unconventional. Through the misadventure, the PCs are forced to confront questi…