The Sanity Damage podcast is a series of TTRPG campaigns set in a multiverse cooked up by Nathan Heard and his peers. Sanity Damage's first campaign, To Whom the Sea Belongs, follows the story of an unlikely team of motley scalawags and genteel nobles as they stumble into a mind-bending conspiracy that reaches far beyond their mortal world. In this campaign, the party wrestles with the moderate good and considerable evil that arises from colonialism, and they experience the vast and diverse oceanic cultures of the homebrew world of Nera’ohan. Join the party as their sanity slips away in the face of Lovecraftian horrors, and laugh along at all their piratey misadventures!
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After being devastated by a kraken on the open seas, the party floats adrift. But the ocean is a brutal and unforgiving force of nature.
The battle rages on against the Kraken. Can the heroes prevail?
The heroes face a brutal attack from a kraken, mind flayers, and Chomp Razorfin, the champion of Nyarlatili.
Join Nathan, Cody, Pippin, and Maggie in a round table discussion about the campaign and about a variety of characteristically unrelated topics, such as the moon rusting.
The party argues about what to do with their unexpected guest, eventually convincing their pirate crew to keep the stowaway on board as long as she pulls her weight. Penelope receives a message from …
We return to Cliffsbay, where Abraham, Penelope, Arf, and Torr prepare for their voyage to Shikyodai. They acquire a ship, a crew… and a stowaway.
At Lake Sankuriang, a devastating battle breaks out. The party holds their own, but were they too late? And what does this mean for the fate of the world?
The cottage in the jungle holds a nasty surprise… and some troubling revelations. The party chooses to push on through the night, trudging through heavier and heavier rain before they arrive at Sanku…
The party immediately sets out into the jungles of Keluarumah and are accosted by dreadful ahools. Sustaining scrapes and bruises, they press forward and come across a cottage that seems to be straig…
Arriving in the coastal capital of Keluarumah, the party goes on a shopping spree, Klakkr makes an appearance at a Tea and Honey Quarterly office, and the party learn that illithids might be looking …
Seline finds too many drugs. The party learns the history of the Boat of Sankuriang and the Jade Jewel, leading Jack to ponder questions of cosmology. Jack, Klakkr, and Moriarty tend to an emaciated …
Seline finds too many drugs. The party learns the history of the Boat of Sankuriang and the Jade Jewel, leading Jack to ponder questions of cosmology. Jack, Klakkr, and Moriarty tend to an emaciated …
The desperate battle rages on as the crew battle Thousand Tooth Tom in an effort to rescue Hudson Swift.
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A desperate battle erupts as the crew battle Thousand Tooth Tom in an effort to rescue Hudson Swift.
Get in contact with us!
Watch us on YouTube Thursdays, 7:30 EST!
Seline leads the rest of the party to follow up on her lead with the Dusk noble family. They meet Freya Dusk, a politician who went insane after a confrontation with a mind flayer who calls himself N…
The treasure crew arrive at the capital of Nerao and plan an overnight stay to repair their boat. Klakkr and Seline lead a night out on the town, and Seline’s quest to get in on Nerao’s real estate l…
The treasure hunters speak with Neraoese patrol agents and learn that mind flayers are threatening the underwater nations as well as those on the shore. Back onboard the Stormbreaker, Jack has a trou…
Moriarty leads a diving expedition to plunder the sunken Taiyangese destroyer, but another crew of plunderers battle them for rights to the ship.
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The treasure hunters learn more of the legend of Sangkuriang. As they sail deeper into contested waters, they are accosted by a pair of Taiyangese warships.
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The treasure hunters learn more of the legend of Sangkuriang. As they sail deeper into contested waters, they are accosted by a pair of Taiyangese warships.
Get in contact with us!
Watch us on YouTube …