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Come one, come all! See The Wing Mob in action! Chookie shows off her cooking skills, Ned has a couple of surprises for us, we learn about the majestic wildlife of Urd, and our campaign leaps into an…
Before wading chest-deep back into Step 4, we ruminate about what our new campaign says about our mechanics, and we introduce static attribute defenses. Join us as we tackle Citadel, Champion, Scound…
Meet The Wing Mob, a small mercenary band on their way to deliver their boss' remains to her native sea. Passing through the Countryside of Galthreach, things are tense. There's a civil war on and th…
Riding the high of our upcoming Actual Play campaign, we talk about potential balance issues and settle on terminology for our Dice Tier system before diving feet-first into Step 4, creating new abil…
It's time for a new campaign and a new actual play podcast!
Liam takes the helm in GMing and Josh and Doug finally get the chance to play the game they've been building these last few months. Also joi…
Following the Grand Finale of our first actual play campaign, we further mill around the subject of damage scaling and debate the rules and terminology of an entirely new school of magic! Listen in a…
It is the END! The gang confronts Kalavon AND Forsha and reveal the true nature of this incomprehensible dungeon in a finale that will shake the foundations of Urd. As we say goodbye to the character…
We go over some mild party drama and talk about how to resolve it, but the real meat of this episode is where we dive off the cliff into the dangerous waters of damage scaling. Our proposed solution …
Which horrors are revealed and which are vanquished by the return of light to this pit of secrets? The gang discovers the source of the noise deep in the Earth and reunite with an old acquaintance as…
We delve into our hopes and dreams when preparing to sit down with a new gaming group. Also, What is magic? Is it the power that underlies all reality, like The Force? Is it an alien essence being un…
The mole is vanquished, and the gang has drawn the ire of a caretaker of this forsaken tomb. Dare you learn the secrets it keeps? Our heroes gain an insight to the very nature of this structure, and …
We commit the ultimate party faux pas and delve deep into the cultural and political strife of our world, coming up with 3 distinct religions and give names to those who would be Emperors.
Show notes …
The gang scrambles to face down the giant mole! Who sent it? Is it the creature that has terrorized Clan Nargabar and The Way Forward? Listen in as they discover more about this creature and the natu…
Want to go Core Radiance but feellt underwhelmed at unfairly targeted by Martyr? You're in luck! Along with rounding out some corners, we discuss some pie-in-the-sky Path ideas to see if anything fro…
It turns out our party is by no means alone within the bowels of this alien ruin... and neither is whatever is chasing them! Listen in as we make a series of extremely questionable moral decisions wh…
We ratchet up the difficulty by deciding what happens when characters fall to 0 HP (and fail to get a full night's rest). We also come up with an elegant way of creating and using potions.
Along with…
In Part 8 of our Actual Play campaign, the crew finds a glut of clues and tries to find a way to care for the four lost children, while engaging in intense debates about the scrolls, Forsha, and whet…