Hosted on Acast. See acast.com/privacy for more information.
The Marshalls are dealt a devastating blow when Bentley receives troubling news from the capital. Their morale cannot be quenched, however, as they find plot seeds leading inexorably towards Fort Ode…
Doug and Josh discuss campaign design differences between on-rails and sandbox campaigns as well as the finer points of designing effective NPCs, getting back to the plot, and the prevalence of magic…
The Marshals split the party and begin their investigation into the amber-hued plague known as "gloomsmite" in earnest. They find that things are far more complicated than the sub-Governor would have…
We discuss the merits of Magic: The Gathering, how to keep your players from saying "okay, we do that," and how to describe things in a way that's better for your players. We also whip out the nerf b…
We meet our new rag-tag group of Akaenoshian Marshalls who've been sold up the river to deal with a small town's Temperance movement and the multiple conspiracies that have popped up to undermine it.…
Thinking about making a GM PC? Think hard. We talk about our experiences and possible pitfalls regarding this controversial NPC type. Also, we make more monsters, artifacts, and rituals alongside a p…
We plan our THIRD CAMPAIGN - this time, with Maxx at the helm. Doug, Liam, Josh, and our great friend Ouzts set about the evergreen task of creating compelling and interesting adventurers for our evo…
The gang shares their first GMing experiences, how nervous we were, and our biggest mistakes. We also dig into one of the biggest and oldest cultures of our word: the crocodilian and megalithic Mera!…
Like a conscientious part-time lover, we wrap it up in this episode. The gang finishes with The Eighth Hand, discusses some new business ideas and finds out the dubious fate of Post, the out... post.…
We take our first foray into product reviews with one dedicated to helping you make better characters and share our thoughts on its usefulness both on and off the table.
This particular gem is writte…
Should you always avoid splitting the party, or is that an eventuality that you've just gotta accept? On the world building front, we name the quarters of our year, detail the kinds of creatures Necr…
In this design episode, we get deep in the juice of downtime. How much should characters have? Do adventures move too quickly? Is tracking time important for the feel of a grand adventure? FIND OUT!
S…
The Wing Mob delves further into the underground structure, leaving safety and their consciences behind as their focus shifts to victory and profit at all costs. Grandon squares up as the true master…
We take another deep-dive into the structure of our world, solidifying the corners of our calendar and its relation to celestial events and mythos. Doug shares his frustrations and insights at playin…
The Wing Mob, both sound of body and full of belly, set off to confront the Flesh Shaper in his very own Labattoir and find that there is far more to this experiment and its progenitor than meets the…
The crew dishes out GMing advice on how to deal with problem players without ruining your game and how to manage complex combat encounters without losing your mind. We also delve deep into chance-to-…
The Wing Mob are deep in the Pawa keep and trading blows with a houndmaster, his spiky juggernauts, and his chimeric canines. Soaked in blood and reeling from battle, the team discovers an old friend…
In the third part of Angela's Ashes, The Wing Mob dives headlong into the woods with Champ the 'dillo in tow, searching for Ned and the reason for the militarization of the Pawa. What they find both …