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Maxx, Liam, and Josh talk about where the Paths are headed now that we're at the halfway point of their development. Should they have followers? New game mechanics? How powerful should you expect to …
Stealth. What is it? Where is it? Oh, you must have succeeded your check. Also, what kind of technology is normal for our world, and what does that mean for our mechanics? We also take a hard look at…
Liam and Josh review the much-anticipated and hyped D&D 5E supplement "Strongholds & Followers" by Matthew Colville and MCDM Productions.
Show notes: https://nerdyshow.com/2019/12/rpgfs_strongholds_an…
Liam and Josh dig deep into intimidation, diplomacy and bluff to figure out exactly how all of you are going to swindle NPCs out of everything they own and love. We also throw some real world disease…
In this quick one, Liam and Josh add some exoticism to our world by naming regions and their respective languages. We also talk about the validity of Initiative and Battle Order and how they pertain …
In this episode, the gang meets their handler and argues back and forth about which mission makes the most sense for them. Uncertain, they decide to hit the town to celebrate landing a 3-job deal bef…
Our setting lacks obvious protagonists, so we create a few. Are you more at home in a continent-spanning adventurer's guild? How about an ancient order of ascetics that has the trust of the people? N…
The gang wraps up Step 5 by polishing off Death, Command, Fire, and Champion! We also create a new undersea villain to plague all of your oceanic aspirations!
Show Notes:
https://nerdyshow.com/2019/10/…
The story of Snarfs and Marshals goes out in a blaze of glory. Who brought the ships to the harbor? Where is the Sub-Governor? DOES Whitsnarf have a fire marshal? All is answered in the stunning conc…
Josh and Maxx talk about what can be done to help first-time GMs deal with planning combat encounters, generic enemies, and we round out the edges of Step 5 Zealotry, Ice, and Marksman!
Show Notes:
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The gang gets right up in the meat of the issue and all is revealed as every possible bit of excrement strikes the turbines. They deal with the supposed mutiny of their own fire Marshall and the very…
In this episode, we refine what's at the core of Marksmam before diving DEEP into Step 5. We tackle Citdadel, Marksman, and then show our clear favoritism for Radiance and support classes in general.
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The gang discovers a major conspiracy and gets frickin' ROWDY in the lakeborne town of Catchsnarf and try not to burn the whole place down in the process, ignorning every temptation.
Show Notes:
https:…
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Speaking with the Emperor's authority, the gang plows through every level of false bureaucrat determined to impede their progress towards the center of the sickness plaguing the Snarftowns, discoveri…
We discuss new ways to level up and introduce a host of new artifacts into the world of our game. Need a really bad flashlight? How about a fanny pack? We've got you covered!
Show notes:
https://nerdys…