The best recorded panels and seminars about analog game design and publishing
Book Design 101 – First Principles
Recorded at Metatopia 2013
Presented by Fred Hicks and Hal Mangold
The panelists look at the book as an object of design. Whether it’s conveying rules or setting, t…
Adventure Design as Technology
Recorded at Metatopia 2014
Presented by Cam Banks & Rob Donoghue.
We started with a map and a key. There have been structural improvements since then: boxed text, wande…
Episode 41 – Designing RPGs for Kids
Presented by Amanda Valentine, Tim Rodriguez & Krista White.
Designing games intended for younger audiences doesn’t mean dumbing down. What are the additional cha…
Hacking Apocalypse World
Recorded at Metatopia 2014
Presented by Vincent Baker, Misha Bushyager, Marissa Kelly, Mark Richardson & Mark Diaz Truman.
Learn about the Apocalypse World engine and why it …
Dungeons & Dragons Fifth Edition Analysis
Presented by Rob Donoghue & Jason Pitre.
So, the fifth edition of Dungeons & Dragons is out. Now it’s time to dig into the design and talk about the rules, p…
D036 – Accessibility Issues For Game Designers
Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understandin…
D015 – Roleplaying Scenario Design
Recorded at Metatopia 2013. Presented by Kenneth Hite, Darren Watts, Rob Donoghue, John Stavropoulos & Bill White. Our panel of experts drills down into the specifi…
My Game Will Cost What?
Presented by Curt Covert & Stephen Buonocore. This panel will seek to explain why games cost what they do. What are the expenses, and what decisions must you as a designer ma…
“Dangerous Mechanics”
Presented by Jason Pitre, Kenneth Hite, Rob Donoghue & Will Hindmarch.
The panelists will deal with mechanics that look good on the surface but can have unforeseen negative con…
“Gaming As The Other: Race in Our Industry”
Presented by John Stavropoulos, Terry Romero, Ajit George & Mark Diaz Truman.
As many “geek” activities have expanded over the last ten years, role-playing…
How to Work with Editors
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by
Ryan Macklin, Amanda Valentine, Cam Banks and John Adamus.
Everyone needs an e…
How to be a Good Playtester for Others
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by
Will Hindmarch, Tim Rodriguez and John Adamus.
Everyone agrees p…
The Care and Feeding of Freelancers
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by John Stavropoulos, Ryan Macklin & Amanda Valentine
You’ve reached …
Reaching Retailers: How To Get Stores Behind You
This seminar was originally presented at Metatopia 2013 in Morristown NJ.
Presented by Will Hindmarch, Jim Crocker & Brian Dalrymple (+1). Your game i…
Legalese: Copyrights, Trademarks and Patents
This seminar was originally presented at Metatopia 2013 in Morristown NJ.
Presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. …
Episode 28 of the RPG Design PanelCast is brought to you thanks to the Metatopia Game Design Festival by Double Exposure.
D050: “Electronic Book Publishing 101” presented by Jason Pitre & Joseph Bloc…
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman , presented by Kyle Simmons, Julia Ellingboe and James Raggi. This is discussion the various ways that games can fe…
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on how game mechanics can create a feeling of magic…
Is there still room for more Fantasy RPGs? What is fantasy really, anyways? How can you design interesting games within this genre?
This was originally broadcast by Indie+ online convention, led by R…
Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full…