The best recorded panels and seminars about analog game design and publishing
No Nos in Game Design
A discussion led by Stan!, Jeff Bellinger., Matt Forbeck and Daniel Solis on mistakes they have learned from in their publishing experience. An excellent discussion worth a lis…
Things you think about games
An excellent and philosophically rich discussion concerning why games matter. Presented Jeff Tidball and Will Hindmarch from Gameplaywright (http://gameplaywright.net) ov…
Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011.
The art of game design is to induce your players to behave in bizarre, irrational ways that they otherw…
Kickstarter Roundtable: Presented by Fred Hicks and Brennan Taylor.
In this intense workshop, we will explore the ins and outs of using Kickstarter as a crowdsourced fundraising platform. Topics wil…
LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactor…
Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also …
There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McD…
Join Industry Insider designers and developers as they talk about post mortems of various independently published projects. Presented by Jason Morningstar and James Earnst
Episode 16: Indie Cra…Presented by Jason Morningstar and Kenneth Hite.
Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them.
P…
A discussion about GM’less games by Jason Morningstar at Metatopia 2012. This was presented to a group of game designers and publishers who ask some advanced questions.
Sorry that the introduction d…
A discussion about GM’less games by Jason Morningstar at GenCon 2012. This was presented to a general audience and provides a good foundation on the subject.
Episode13: Introduction GMless Games…What kinds of playtests are there?
How can you run them or play in them effectively?
Learn how iterative testing improves a game
“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than yo…
The Retailers’ View: What Sells, What Doesn’t, and Why presented by Jim Crocker and Brian Dalrymple. This panel will focus on what new games look like from the perspective of the stores that sell the…
“Self-Publishing: Production and Fulfillment” presented by Fred Hicks, Darren Watts & Jim Crocker. You’ve decided to print and distribute your product yourself. What do you need in order to do so suc…
“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties…
An overall summary of Indie Game Publishing, including copyright, printing costs and the perils of distribution, by David A. Hill Jr. of Machine Age Productions.
Episode 7: Lessons from Indie Pub…“Addressing Controversial Topics” presented by John Stavropolous, Bill White & Brennan Taylor. Join our panelists for a discussion on handling delicate and/or controversial topics in your game design…
“Editing and Organizing Game Text” presented by Amanda Valentine, Fred Hicks, Jason Pitre & John Adamus. Successful game text requires clarity, structure and style. Learn the secrets of this dark art…
“The Care and Feeding of Artists” presented by Ed Bell, Jen Christiansen & Fred Hicks. You’re not an artist yourself, but your game needs art! How do you hire artists, and how do you work with them t…