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RPG Design Panelcast - Podcast

RPG Design Panelcast

The best recorded panels and seminars about analog game design and publishing

How To Games Leisure Education
Update frequency
every 10 days
Average duration
56 minutes
Episodes
384
Years Active
2012 - 2025
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Episode 23 – No Nos in Game Design

Episode 23 – No Nos in Game Design

No Nos in Game Design

A discussion led by Stan!, Jeff Bellinger., Matt Forbeck and Daniel Solis on mistakes they have learned from in their publishing experience. An excellent discussion worth a lis…

00:55:18  |   Sat 14 Sep 2013
Episode 22 – Things you think about games

Episode 22 – Things you think about games

Things you think about games

An excellent and philosophically rich discussion concerning why games matter. Presented Jeff Tidball and Will Hindmarch from Gameplaywright (http://gameplaywright.net) ov…

00:46:54  |   Tue 03 Sep 2013
Episode 21 – Game Design is Mind Control

Episode 21 – Game Design is Mind Control

Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011.

The art of game design is to induce your players to behave in bizarre, irrational ways that they otherw…

01:00:44  |   Mon 05 Aug 2013
Episode 20 – The Kickstarter Roundtable

Episode 20 – The Kickstarter Roundtable

Kickstarter Roundtable: Presented by Fred Hicks and Brennan Taylor.

In this intense workshop, we will explore the ins and outs of using Kickstarter as a crowdsourced fundraising platform.  Topics wil…

01:43:37  |   Sat 16 Mar 2013
Episode 19 – Introduction to Nordic Larp

Episode 19 – Introduction to Nordic Larp

LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactor…

00:59:52  |   Sat 09 Mar 2013
Episode 18 – Volatility in Game Design

Episode 18 – Volatility in Game Design

Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also …

00:59:49  |   Sat 02 Mar 2013
Episode 17 – The International RPG Scene

Episode 17 – The International RPG Scene

There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McD…

00:53:16  |   Sat 16 Feb 2013
Episode 16 – Indie Cradle to Indie Grave

Episode 16 – Indie Cradle to Indie Grave

Join Industry Insider designers and developers as they talk about post mortems of various independently published projects.  Presented by Jason Morningstar and James Earnst

  Episode 16: Indie Cra…
00:56:09  |   Sat 09 Feb 2013
Episode 15 – History Panic

Episode 15 – History Panic

Presented by Jason Morningstar and Kenneth Hite.

Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them.

P…

00:52:56  |   Sat 02 Feb 2013
Episode 14 – Advanced GM’less Play

Episode 14 – Advanced GM’less Play

A discussion about GM’less games by Jason Morningstar at Metatopia 2012.  This was presented to a group of game designers and publishers who ask some advanced questions.

Sorry that the introduction d…

00:52:50  |   Sat 26 Jan 2013
Episode 13 – Introduction to GMless Play

Episode 13 – Introduction to GMless Play

A discussion about GM’less games by Jason Morningstar at GenCon 2012.  This was presented to a general audience and provides a good foundation on the subject.

  Episode13: Introduction GMless Games…
00:49:15  |   Sat 19 Jan 2013
Episode 12 – Playtesting RPG’s

Episode 12 – Playtesting RPG’s

What kinds of playtests are there?

How can you run them or play in them effectively?

Learn how iterative testing improves a game

  1. Discuss the purpose of playtesting.
  2. The three styles of playtesting?
  3. P…
00:49:20  |   Sat 12 Jan 2013
Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success

Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success

“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than yo…

00:49:53  |   Sat 05 Jan 2013
Episode 10: The Retailer’s View – What sells, what doesn’t and why

Episode 10: The Retailer’s View – What sells, what doesn’t and why

The Retailers’ View: What Sells, What Doesn’t, and Why presented by Jim Crocker and Brian Dalrymple. This panel will focus on what new games look like from the perspective of the stores that sell the…

00:54:53  |   Sun 30 Dec 2012
Episode 9: Self-Publishing: Production and Fulfillment

Episode 9: Self-Publishing: Production and Fulfillment

“Self-Publishing: Production and Fulfillment” presented by Fred Hicks, Darren Watts & Jim Crocker. You’ve decided to print and distribute your product yourself. What do you need in order to do so suc…

00:45:23  |   Sat 22 Dec 2012
Episode 8: Licensing Popular Intellectual Property

Episode 8: Licensing Popular Intellectual Property

“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties…

00:57:22  |   Sat 15 Dec 2012
Episode 7: Lessons from Indie Publishing

Episode 7: Lessons from Indie Publishing

An overall summary of Indie Game Publishing, including copyright, printing costs and the perils of distribution, by David A. Hill Jr. of Machine Age Productions.

  Episode 7: Lessons from Indie Pub…
01:02:21  |   Sat 08 Dec 2012
Episode 6: Addressing Controversial Topics

Episode 6: Addressing Controversial Topics

“Addressing Controversial Topics” presented by John Stavropolous, Bill White & Brennan Taylor. Join our panelists for a discussion on handling delicate and/or controversial topics in your game design…

00:59:05  |   Sat 01 Dec 2012
Episode 5: Editing and Organizing Game Text

Episode 5: Editing and Organizing Game Text

“Editing and Organizing Game Text” presented by Amanda Valentine, Fred Hicks, Jason Pitre & John Adamus. Successful game text requires clarity, structure and style. Learn the secrets of this dark art…

00:56:04  |   Sat 24 Nov 2012
Episode 4: Care and Feeding of Artists

Episode 4: Care and Feeding of Artists

“The Care and Feeding of Artists” presented by Ed Bell, Jen Christiansen & Fred Hicks. You’re not an artist yourself, but your game needs art! How do you hire artists, and how do you work with them t…

00:53:16  |   Sat 17 Nov 2012
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