The best recorded panels and seminars about analog game design and publishing
Gaming With, and Designing For, Young Players
Recorded at Metatopia 2014
Presented by Cam Banks, Lisa Bowman-Steenson, Clark Valentine, Amanda Valentine & Brennan Taylor.
Young players can present u…
Bisociation, Mashups, the Uncanny, and the Weird
Recorded at Metatopia 2014
Presented by Kenneth Hite.
“Bisociation, Mashups, the Uncanny, and the Weird: Toward an Aesthetic of Setting Bricolage” pr…
Coming Up in the Indies: From Newcomer to Company Owner
Recorded at Metatopia 2014
Presented by Fred Hicks, Shoshana Kessock and Tim Rodriguez.
This panel will be a discussion between newer and more…
Accessibility and Disability
Recorded at Metatopia 2014
Presented by Russell Collins, Elsa Henry, and Shoshana Kessock.
The final frontier of game design seems to be accommodating for those who are …
Style Guides are your Friend
Recorded at Metatopia 2014
Presented by Amanda Valentine and John Adamus
Style guides are one of the indispensable tools an editor uses to help make your project the bes…
Gaming As Other: Moving Beyond Tokenism
Recorded at Metatopia 2014
Presented by Misha Bushyager, Julia Ellingboe, Ajit George & Mark Diaz Truman
John Stavropolous moderates as our panelists continue…
So You’re Making Your First Game
Recorded at Metatopia 2014
Presented by John Adamus and Mark Richardson.
Learn from a pair of first time game makers and industry professionals the perils, frustratio…
What Editors Do
Recorded at Metatopia 2014
Presented by John Adamus, Jeremy Morgan & Amanda Valentine.
Cleaning up your tortured syntax and fixing your punctuation is only the beginning. A good edit…
How to Succeed at Conventions
Recorded at Metatopia 2014
Join veteran conventioneer, Avonelle Wing, for a conversation on attending trade shows and conventions as an industry professional. Talk abou…
Playtest Feedback
Recorded at Metatopia 2014
Presented by Cam Banks, Tim Rodriguez & Jay Treat
We all know playtesting is vital, but how do you take the results of playtests and apply them to your g…
Cartography of Fictional Worlds
Recorded at Metatopia 2014
Presented by Kenneth Hite, Hal Mangold & Mark Richardson
Learn from a panel of veteran cartographers and game designers the techniques they…
Work Together AND Keep Your Friends: Healthy Publishing Collaboration
Recorded at Metatopia 2014
Presented by Joshua A. C. Newman, Epidiah Ravachol & Hannah Shaffer.
Collaborating on a creative proje…
Episode 51 – RPG Podcasting and Design
This special episode is a crossover with The Jankcast and the Tabletop Superhighway podcasts. In this episode, I am speaking with Todd (Jankcast), Alex (Tablet…
Computer Hacking in Games
Recorded at Metatopia 2014
Presented by Shane Harsch, Clark Valentine & Tim Rodriguez
Our panel discusses the actual process/stages of intrusion (what we call the “Kill Cha…
Gmless RPGs and Other Variations
Recorded at Metatopia 2013
Presented by John Stavropoulos and Brennan Taylor
Role playing games have game masters, right? Well, not necessarily – plenty of interestin…
The Writer’s Workshop
Recorded at Metatopia 2013
Presented by John Adamus.
Here’s a chance for authors and creators to get answers to their writing questions as they work on developing their first,…
Playtesting Brutally
Recorded at Metatopia 2013
Presented by John Stavropoulos and Dave Chalker.
Your best friend, your spouse, and your grandma all say they like your game, so it must be ready to …
Least System Necessary
Recorded at Metatopia 2014
Presented by Cam Banks, Rob Donoghue, Clark Valentine & Stephen Hood.
How much system does your game *need*? We’ll be examining very minimal systems …
Icons and Anchors
Recorded at Metatopia 2013
Presented by Rob Donoghue & Jason Pitre.
Icons and anchors are fascinating pieces of RPG design technology, establishing people and organizations within s…
Succeeding at Conventions and Trade Show
Recorded at Metatopia 2013
Presented by Avonelle Wing
Conventions are overwhelming, and setting yourself up for success involves many components: Branding you…