The best recorded panels and seminars about analog game design and publishing
How to Give and Receive Critique
Recorded at Metatopia 2015
Presented by Joshua A.C. Newman, Hannah Shaffer & Rachel E.S. Walton.
Planning and running a Kickstarter campaign for your game can be li…
Kickstarter 101 (2015)
Recorded at Metatopia 2015
Presented by JR Honeycutt, Joshua A.C. Newman & Chris O’Neill
Planning and running a Kickstarter campaign for your game can be like designing and pl…
Cinematic Plays
Recorded at Metatopia 2015
Presented by Will Hindmarch
What are cinematic game mechanics? What makes a game cinematic and what do we call it when a game is not cinematic? In this pre…
Game Distribution
Recorded at Metatopia 2015
Presented by Brian Dalrymple and Darren Watts
An overview of the 3-tier system (Publisher to Distributor to Retailer), following the course of a game aft…
Agile Design and Publishing
Recorded at Metatopia 2015
Presented by Rob Donoghue and Emily Dresner
Join our panelists for a discussion of how nerdy business concepts such as Agile software developm…
Creativity In Business: Pixar’s Success and Lessons For Tabletop Publishing
Recorded at Metatopia 2015
Presented by Jeff Tidball, Cam Banks
Managing a company of creative people can be challenging.…
Project Budgeting For Tabletop Games
Recorded at Metatopia 2015
Presented by Jeff Tidball, Cat Tobin & Justin Jacobson
The process of producing a board game, card game, or role playing game is lousy,…
Formalizing Your Game Business
Recorded at Metatopia 2015
Presented by Fred Hicks, Steve Segedy, Darren Watts and Brennan Taylor
Is your company ready to take the next step? We’ll discuss how to tur…
Matters Of Scale: Running A Small Gaming Business
Recorded at Metatopia 2015
Presented by Fred Hicks, Rob Donoghue and Steve Segedy
Game publishing is a very different beast depending on how new you …
Genius Loci: Your Setting is the Character
Recorded at Metatopia 2014
Presented by Will Hindmarch
Places, rather than protagonists, are often what RPG campaigns have in common because the characters …
Opacity, Transparency, and Player Incentives in Your Strategy Board Game
Recorded at Metatopia 2014
Presented by Gil Hova
Do people understand what’s going on in your game? Not just the rules, but c…
Lovecraft WTF
Recorded at Metatopia 2014
Presented by Julia Ellingboe, Kenneth Hite, Darren Watts & Bill White.
H. P. Lovecraft is one of the grandfathers of weird fiction and horror. His racist and…
Explicit vs Role-Based Knowledge
Recorded at Metatopia 2014
Presented by Clark Valentine, Shane Harsch and Evan Torner.
This seminar poses the question of whether it is possible to support a detaile…
Editing Rulebooks
Recorded at Metatopia 2014
Presented by Joshua Yearsley.
Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best p…
Social Media Action Steps
Recorded at Metatopia 2014
Presented by Beth Rimmels.
Social media is a crucial marketing step, especially for new and small businesses. Even better, it can cost you little…
Executing a Smart Crowdfunding Campaign
Recorded at Metatopia 2014
Presented by Fred Hicks, Joshua A. C. Newman & Hannah Shaffer
How do you plan your crowdfunding campaign? How done do you need to …
The Best Practices for Information Organization in Tabletop RPGs
Recorded at Metatopia 2014
Presented by Brennan Taylor, Matt Wilson, Meredith Reitman, Krista White & John Stavropolous
Tabletop RPGs…
Learn RPG Design Redux
Recorded at Gencon 2015
Presented by Jason Pitre, Caleb Stokes and Andreas Walters
This panel, sponsored by the Indie Game Developer Network is a fresh new exploration of how…
Women in Game Design: Building Networks and Forming Mentorships
Recorded at Metatopia 2014
Presented by Emily Care-Boss, Julia Ellingboe, Shoshana Kessock, Amanda Valentine & Avonelle Wing.
The “gam…
Dramatic Editing : Creating the Editing Bay
Recorded at Metatopia 2014
Presented by Will Hindmarch
How does your design facilitate dramatic editing at the game table? Do you have strict mechanisms t…