Imprinted Echos (formerly called Palimpsest) is an actual play podcast using the Cypher System set in the world of Numenera (both made by Monte Cook Games). Join Zann, Rin, Brigid and Chase as they dive into the mysterious world of Numenera and uncover the secrets held in the Steadfast and Beyond.
The three travelers continue north, picking back up as they are being chased by a charging herd of avatrols. They’ll have to think quickly to outmaneuver the beasts. Roars are replicated, images are …
The party begins their trek northward to complete the next set of directions the mysterious song has given them. The journey is not a short one, nor will it be a safe one. Animals are named, howls ar…
Our characters venture back into the echo chamber and finally turn it on. Though this isn’t without it’s risks, they know it needs to be done. Technology is repaired, friends are held close, and inst…
Our fearless team returns to the echo chamber and attempts to soothe the screaming voices that reside there. Mental fortitude is tested, impressive displays are made, and food is shared. Join us as N…
The decision makers make time to prepare for their return to the Echo Chamber and the implications of turning it on. Mentorship is offered, jewelry is gifted, and devices are prepared. Join us as Neh…
There are so many decisions to make. Our friends take time to seriously consider their next steps along with the leaders of Legam. News of below is passed along, plans are made, and orbs are poked. J…
It has been another long day. Having rescued Adruil, the group takes some time to process everything they’ve seen and learned. Histories are recounted, morals are discussed, and options are weighed. …
This time, the three explorers realize that they left someone behind. Songs are sung, voices are heard, and friends are saved. Join us as Nehemiah, Smalren, and Jhori hear the imprinted echoes buried…
Our adventurers re-emerge from below to find things a little different than when they left and have now have the reactions of others to contend with. Damage control is done, research is done, and cer…
The three companions delve deeper into the underground facility. Some useful objects are found along with even more useful information. Creatures are befriended, goo is poked at, and one very importa…
Our explorers are still underground beneath Legam. They had a tense conversation with Void Friend and now they’re looking to explore more of this facility. Rooms are opened, languages are read, and R…
Taking Edos, Rufus, and Ardiul with them, the three explorers return below Legam to introduce Void Friend to Legam’s leadership and search out possible power sources. Relationships are forged, energy…
Our friends explore the reservoir outside the settlement that seems to not be refilling properly. Tools are made, pipes are explored, and something living in the water is discovered. Join us as Nehem…
This time, things are still relatively calm. The group looks at the objects they collected and update everyone on their recent adventures. Friends are reassured, ideas are had and cyphers are impleme…
Our adventurers take some much needed rest and assess their situation. Stories are told, healing is given and friendships are strengthened. Join us as Nehemiah, Smalren, and Jhori open up a bit about…
We finally get to see the showdown between our adventurers and Sentha, along with her companions. Blows are exchanged, witty banter is swapped, and a few surprising choices are made as they attempt t…
The group continues to watch the outsider looking for Jhori and grows ever more suspicious about her methods and motives. Lies are made, offers are accepted, and friends are protected.Find us online:…
With danger now at their doorstep, the three friends do their best to glean more information from Sentha while also trying to keep Jhori safe. Offers are made, games are created, and limits are pushe…
As our intrepid explorers return to the surface, they find that something isn’t quite right. They gather information, recognize an old colleague, and protect those they care about.
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Our adventurers have just entered a large room after traveling through various hallways and stairways below Legam. They power up some devices, discover even more of the orb’s purpose, and meet a very…