Imprinted Echos (formerly called Palimpsest) is an actual play podcast using the Cypher System set in the world of Numenera (both made by Monte Cook Games). Join Zann, Rin, Brigid and Chase as they dive into the mysterious world of Numenera and uncover the secrets held in the Steadfast and Beyond.
Setting out to travel once again, the party heads south and then west. First to deposit their prisoners and then on to find the site referenced in the most recent verse of the song. Tracks are covere…
Our group reconvenes this episode and finally decides on the fate of the prisoners. But with the task of getting out to the third and last part of the communication array also looming on the horizon,…
This is our last of this run of individual sessions as we’ve been taking some time to check in with our characters one on one. With a lot on the horizon, our characters have each set out to see to so…
As with last episode, we’re taking a few sessions to play with each of the three characters individually. There is a lot to manage, so they have each set out to accomplish a few things on their own b…
We’re taking some time to check in with the characters individually again. With so much going on since they returned to Legam, our adventurers split up to try and tackle the issues at hand. Pasts are…
There’s some very serious issues to be dealt with. Ghosts of Nehemiah’s past have come to haunt his new home. And a solution to Brex’s condition still needs to be found. Songs are sung, force fields …
Our three travelers, and their new companions, have finally arrived back at home. But things have been happening in Legam while they’ve been away. And while they have come back to the village with pr…
There is a very strange sight on the horizon and our travelers take a pit stop on their journey home to investigate. Customs are learned, friends are startled, and stories are told. Join us as Nehemi…
The Orgorek is in working condition and now it’s time for the travelers to make the journey back to Legam, with significantly more people in tow than when they departed. The trip is straightforward, …
Having used the loud tone to expel some of the oobleck from this level of the structure, the group considers their next move. They still have to get this machinery functioning according to the curren…
Now that Nehemiah has been released from the dream sallow, though not without threat of returning, the group can fully focus on fixing the inner workings of the Orgorek. It seems possible but may tak…
The array is still broken and the party is faced with the task of fixing the strange goo filled tubes of the Orgorek. But before they can do that, it seems someone or something wants them to take a v…
Now with a new companion joining them, our sonic explorers continue in their quest. It seems that once again, that the only way to go is up. Connections are drawn, voices cause damage, and membranes …
With one room explored, there’s still much more of the Orgorek to uncover. But as it turns out, our adventurers aren’t the only ones here. Negotiations are made, union guidelines are cited, and fruit…
Having figured out that they can jump higher beneath the Orgorek, the group decides to venture up to see what’s on the inside of this massive floating structure. Things even weird that what they expe…
Our three travelers finally make it to the Orgorek and the graveyard of stones that lies beneath it. Although information about this structure is few and far between, they are starting to put the pie…
Jhori attempts to convince the yovok that she is a deity to be revered so that the group can continue to search the forest in peace while Nehemiah and Smalren do what they can to keep the facade up. …
The group continues to explore the grove and find out what hides between the trees. Leaving the people trapped in the dome behind for a bit, our group ventures out to try and find a solution to their…
Listeners, Friends, Family,
For those of you who don’t know me, my name is Chase Greenlee, creative director of Ghostlight Media. It is with a profoundly heavy heart that I tell you that one of our …
Our party decides to stop and see who is calling out for help in the forest along their journey. Plenty to discover in a place you've never been before. Captives are found, creatures are avoided, and…