Imprinted Echos (formerly called Palimpsest) is an actual play podcast using the Cypher System set in the world of Numenera (both made by Monte Cook Games). Join Zann, Rin, Brigid and Chase as they dive into the mysterious world of Numenera and uncover the secrets held in the Steadfast and Beyond.
In order to find out where these tarza are coming from, venturing into the woods is absolutely the next step. But the fact that night has fallen makes everything a bit more complicated and definitely…
The situation in this small settlement is much stranger than even originally thought. The creatures attacking townsfolk is one thing but there’s something else sinister in the village laying in wait.…
Upon arriving in Mirath seems like it will be a short visit in a small village. Even with meager accommodations, everyone takes a brief moment to relax for a little while. But as more is learned abou…
It seems that the road is safe for the moment. After handling the individual trailing them the party takes a quick breather. But not before they see someone else coming up the road. Travel companions…
Everyone made it out of the city. Though just barely. With the help of a new-old friend, the party cautiously and quickly strikes out eastward. Precautions are taken, routes are altered and followers…
The fight has only escalated. With the Saint’s identity revealed, the stakes are now higher than ever. Even if they make it out of this room alive, what will the consequences of their new knowledge b…
The Ghost has become impatient. No more talking, time for action. The fight isn’t going to be an easy one. Everyone has a few tricks up their sleeves, let’s hope that’s enough. Blows are weathered, i…
The time for infiltration has arrived. Having done as much preparation as currently possible, three outsiders and one blacklisted insider are about to step into the belly of this metaphorical beast. …
Information is very hard to come by when you’re trying to work around dealings with a deeply seeded criminal organization. And even harder when you’re trying desperately to keep your cover story stra…
Now having let loose a little, it’s time to get back to business. There are a number of leads to follow up on but the biggest one is finding a way to meet with the Saint. Which will take a certain l…
There is plenty of information to parse through. But before the group pursues any of their leads, some much needed rest and recuperation is in order. It’s been far too long since everyone was able to…
Now back on solid ground there is so much to take care of. Tana needs to be reunited with Sael, the mask needs to be handed over to Habina, and Lem needs to be queried. All of this and more in pursu…
The ascent begins. And just as it was dangerous to climb down into the Voil Chasm, it’s also a risky climb back up. Not to mention the constant fear of Falko’s retaliation looming over the party. Cli…
It’s finally time to return to the surface. But it wouldn’t be a ninth world ruins if there wasn’t something perilous blocking their path out. Bodies are looted, pictures are contemplated, and found …
The harrowing altercation has come to an end but that doesn’t mean everything is resolved quite yet. Still a few things to see to before everyone can leave these ruins. Limbs are reattached, artifact…
With Amiri dispatched, our adventurers do their best to deal with the rest of the group hired by Sirades. It’s going to take every trick in the book to get out of this one. Just so long as nothing un…
Negotiations in the ruins have turned hostile. And when Nehemiah fires a staggering shot at Amiri, tensions reach an all time high. Strategies are tested, fears are exploited and abilities are pushed…
Now with the mystery of Lochra’s state and origin brought to light, it’s about time to complete the task the party was originally sent for. But in order to retrieve the beauty mask Habina requires, t…
This revived construct shares the name with a long dead and highly revered Aeon Priest. With the memory cube securely placed within their neck, Lochra shares their knowledge of this facility, their p…
Tana’s signal has led the party to the end of a hallway. And as if the traps weren’t enough, now they have to deal with a seemingly hostile construct. Will they be able to figure out what’s going on …