Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.
Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
This week, we talk about old accomplishments, current predictions, and new themes for the new year! 2022’s moniker was “Twenty Twenty You. Take the nuanced view” – what should 2023’s call to action b…
In this episode, we discuss giving experiences, autonomy, and gifts. Effective planning requires knowing what you want. If you’re entertaining, what kind of experience do you want from hosting? What …
This week, we talk about a scavenging cat, a punchy octopus, and a critical bug. Repeating the same process over and over doesn't change the outcome. And just pointing out bugs won’t solve the proble…
In this episode, we discuss time perception, time estimation, and time reality. During game development, there are deliverables set on a timeline. People’s perceptions of time are notoriously inaccur…
This week, we talk about the meaning of exploration, the need for a third place, and making the work visible. You can’t solve a problem that you can’t see. If you don’t have a clear mental model of A…
In this episode, we discuss technical gains, inventory management, and game loops. No game is perfect. You need to identify the things that players can’t forgive versus the things they can forget. Wi…
This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large …
In this episode, we discuss air travel, corporate greed, and the Twitterverse. A CEO is like the wind, either guiding a company in the right direction or smashing it on the rocks. Visionary leadershi…
This week, we talk about conflicts of interest, typing speed, and a living hell. Doing new things is good and cool! But it’s important to understand that the context you’re coming from and the one yo…
In this episode, we discuss hitting stuff with other stuff, gameplay archetypes, and decoupling. The hard part of everything is integration. With the right tools, making the thing becomes easy, but f…
This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interested in preserving their own existence than fulfilli…
In this episode, we discuss metaverse, deep fakes, and the displacement problem. What it means to make and consume art has always changed as technology advances. With the arrival of AI art generators…
This week, we talk about working on legacy games, the power of success, and the business of education. There's no single right path for getting into the games industry. Everyone’s needs are different…
In this episode, we discuss perceived problems, invisible hand-holding, and playtesting hijinks. The most sensitive part of the game experience is onboarding, so testing that onboarding is important!…
This week, we talk about flying spoons, spooky season, and handy checklists. Before adding an ingredient to a recipe, you need to know what you’re making and what that ingredient does. Similarly, add…
In this episode, we discuss memoizing, robomancing, and masterminding. The emotional roller coaster of excitement, frustration, annoyance, relief, and joy is part and parcel of running a game studio.…
This week, we talk about sleep science, meaningful death, and cultivating self-compassion.
It’s common to doubt your abilities and feel like a fraud in your work life. But thinking “It’s only a matte…
In this episode, we discuss Thor’s Bifrost, gravity indifferent walls, and designed experiences. How do you construct a unique player experience and actually deliver that intended experience using th…
This week, we talk about captive audiences, synchronized teams, and the no code revolution.
As tools get better and require less expertise to use, a whole new world is opening up to people who didn't…
In this episode, we discuss sacrificial lambs, interface crash testing, and bumper savings. Building tools to automate repetitive tasks not only saves time in the long run but also helps with frustra…