Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.
Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
In this episode, we discuss opinion bludgeons, resource allocation, and quality time. By now, you know that we like to answer questions with questions. Context is important and you should always know…
This week, we talk about beach funerals, clock shenanigans, and evaluating feedback. If you don’t understand why you’re doing something, you’re not engaging in best practices. In relationships, in th…
In this episode, we discuss That One Game, invisible walls, and 30-dimensional space. When you’re trying to navigate unfamiliar territory, it’s useful to have a map. But you have to remember that the…
This week, we talk about portable gaming, snow melt, and the low hanging fruit of web hacking. When the only problems you’re trying to solve are the ones that you created, it’s difficult to innovate.…
In this episode, we discuss time travel messaging, UX problems, and a lifestyle lens. Whatever you measure is what you optimize for, and like all decisions, that choice has consequences. If you don’t…
This week, we talk about nubless ears, the Andon Cord, and exploration. Productivity and efficiency are two separate concepts with a lot of overlap. What long term things are being sacrificed when th…
In this episode, we discuss snow folly, changing the game, and deliberate barriers. While we tend to put a lot of effort into eliminating obstacles, sometimes you want them in place. In those scenari…
It’s a question episode this week, and we talk about illusory standardization, survivorship bias, and FOMO ad spend. Conformation may be necessary to make certain things easier, but is it possible to…
In this episode, we discuss inertia, indices, and inflation. As we already know, measurements are, at best, approximations of the thing you actually want to measure. But that doesn’t mean you shouldn…
This week, we talk about seasons, toxic game dev industry bingo, and golden parachutes. The industry has gotten quite a shake-up with certain parties throwing unfathomable amounts of money around. Wh…
In this episode, we discuss the space in space, beat frequencies of randomness, psychological overhead, and celebrate the launch of Crashlands+ onto Apple Arcade. We’ve been hard at work building THE…
This week, we talk about inconspicuous consumption, selfism, and hierarchy. The people most aware of the problems that need to be solved are the ones that are confronted by those problems. Weird, rig…
In this episode, we discuss what we said was going to happen, what actually happened, and what might happen this year. 2021’s moniker was “Dunk on everyone” – what should 2022’s call to action be? We…
This week, we talk about shoulds vs ises, mutual definitions, and sizing batches. It’s a listener question episode as we approach the end of the year! Integration is the hardest step in any process b…
In this episode, we discuss rulesets, speculative hype bubbles, and the churn. New problems need new solutions, but we don’t really want to go in the other direction because, let’s face it, there are…
This week, we talk about geographical time, SaaSes, and human fuel. There are solutions for every kind of problem out there. Some of them are better than others, but nothing off the shelf is going to…
In this episode, we discuss the camouflage technique, lie laughing, and terrorawe. So, numbers. Computers are good at numbers, but when you’re computing things at the scale of space, computers run ou…
This week, we talk about enunciation bears, context management, and sleep-related soapboxes. There’s a difference between how you’re “supposed to” do things and what you should actually do. Because, …
In this episode, we discuss the hingey part of the hinge, sidegrading, and plaguemask carabiners. Everything is stupid and stupidly designed. Which might be horrifying to think about on the surface, …
This week, we talk about goblin engineering, gravitational pockets, and bottlenecks. Bottlenecks come in many shapes and sizes. Sometimes it’s a hotkey list. Sometimes it’s a one-dimensional key pres…