Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.
Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
In this episode, we discuss launch stats, slippery servers, and squishy plushies. Crashlands 2 hit the ground running with five times the sales of the original and a tidal wave of new players! Steam …
On this special bonus episode of Coffee with Bscotch, we celebrate the launch of Crashlands 2! We talk about the studio's journey and reflect on a decade of shenanigans, butterscotch-flavored and oth…
In this episode, we discuss comfort systems, progression maps, and pre-launch vibes. Everything’s ready, the fuse is lit, and now it’s the final countdown. Crashlands 2 launches tomorrow! Are you rea…
This week, we talk about golden builds, crabs, and slippery fish. Some weapons in Crashlands 2 have a catch, literally. If you manage to hook one of these powerful items, you might find that they’re …
In this episode, we discuss development time, co-op, and sequel iterations. Turns out, building a sequel is less about stacking on new features and more about wrestling the original into shape. Somet…
This week, we talk about the beta wrap-up, player stats, and endgame design. The end of a game is where things get weird. Players want closure, but they also want more to do. There’s a fine line betw…
In this episode, we discuss edge cases, string lock, and embargos. Press keys are out, and now it’s a trust fall. Will the embargoes hold, or will spoilers make it into the wild? Will our calculated …
This week, we talk about median playtime, weapon balance, and revisiting our older games. From chaotic co-op antics to echolocation-based platforming, our game jam experiments were always a blast, ev…
In this episode, we discuss meatloaf, odd strategies, and player engagement. Striking the right balance of clarity, depth, and enjoyable interactions keeps players hooked, but doing it at every level…
This week, we talk about beta testing,design tweaks, and the wild gamble of launching a game. No matter how much planning, testing, or iterating goes into making a game, launching one is always a lea…
In this episode, we discuss beta testing, incentive structures, and nostalgia. Making a sequel comes with its own set of challenges. It’s not just about adding new features. It’s about recreating the…
This week, we talk about achievements, game modes, and getting older. With age comes creaking joints, a myriad of responsibilities, and the horrors. But getting older also grants you the freedom to l…
In this episode, we discuss beta testing, boss fights, and collaboration. Collaborating with other studios sounds like a dream: by our creative forces combined, and all that. But true, meaningful col…
This week, we talk about localized trailers, mundane tasks, and ads. In the attention economy, ads are tricky beasts. They’re expensive, algorithm-driven, and rarely pay off. But when they work, they…
In this episode, we discuss, drumroll please, the Crashlands 2 Launch Date! There's at least one rad thing happening in 2025: Crashlands 2 is finally going to be released into the world. And we know …
This week, we talk about premium mobile games, balance mechanics, and the theme of the year. It’s twenty-twenty-vibe: just do your thing. Find your rhythm, go with the flow, and keep your momentum up…
In this episode, we discuss our predictions for the consoles, Steam and mobile industry. 2024’s moniker was “20 2x4 (two-by-four): Nail it” – what should 2025’s call to action be? We’ve got some idea…
This week, we talk about 2024 stats, community engagement, and integration. Making things work together is never simple. Small changes can cause big ripples, and keeping the machine running means con…
In this episode, we discuss flying drones, design bibles, and subscription models. Subscription services for games are different from streaming services. The goal isn’t for the player to binge and bo…
This week, we talk about the shiny new trailer for Crashlands 2! Plus, Steam page changes and the magic of curiosity. A lesson we could all learn from cats: be curious. Every question you ask, and th…