A rag-tag band of misfits takes a routine job as hired muscle for a research mission and soon finds that they've unearthed something ancient and of dire importance. Soon, the party finds themselves in a race against time to stop a cult and solve a mystery older than memory itself. A quest to learn what is remembered and what is forgotten. A saga of the Written and the Lost.
The Written and the Lost is an actual play podcast using the Pathfinder 2E ruleset taking place in the Lost Omens world setting. Join our rambunctious group of nerds every week for a new chapter in this original story with an emphasis on player-directed adventure and complex interwoven storylines.
The Written and the Lost uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. The Written and the Lost is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.
In this extra special bonus episode, Sam (voice of Hymir) provides a beginner's introduction to the Pathfinder 2e roleplaying system, which is the game system used by the Written and the Lost.
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This special episode details Zephear's experiences just before joining the rest of the party.
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The party descend into the forgotten vaults of Torandey, only to meet an unpleasantly tactile encounter.
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The party deals with many perils as they proceed through the ruined arena, some of which are actual perils.
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In a special side episode, we see the events of Alward's life that led up to the start of the party's adventure.
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The party begin to explore the inside of Jol's abandoned Arena, searching for a way into the ancient vaults underneath the city.
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The party makes a suspicious encounter on their way to Jol, then proceeds into town to make themselves either useful or a nuisance, depending on who you ask.
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Zephear gets coffee, Nirros gets a hangover, and the party gets an unexpected new contract from the Wizard Salazar.
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After overcoming the trials of the cave and the mine, the party returns to Kopparberget and gets some time each to themselves.
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Ambushed by denizens of the deep, the party scrambles to defend themselves and their charge--the research team--against the feared Duergar...
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The party begins their preliminary expedition of the mysterious cave. In investigating the strange contents of the forgotten cavern they find that this is only the beginning of a deeper mystery...
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Finally entering the mines at Kopparberget, the party is forced to act quickly to protect themselves and the researchers in their party from a potentially fatal encounter...
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In investigating the sounds behind the supply wagon, Hymir stumbles across an aggressive wolverine, and we see our party's first display of prowess...
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Our party, recently assembled from individuals to a ragtag band sets out on the first leg of their journey...
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