A rag-tag band of misfits takes a routine job as hired muscle for a research mission and soon finds that they've unearthed something ancient and of dire importance. Soon, the party finds themselves in a race against time to stop a cult and solve a mystery older than memory itself. A quest to learn what is remembered and what is forgotten. A saga of the Written and the Lost.
The Written and the Lost is an actual play podcast using the Pathfinder 2E ruleset taking place in the Lost Omens world setting. Join our rambunctious group of nerds every week for a new chapter in this original story with an emphasis on player-directed adventure and complex interwoven storylines.
The Written and the Lost uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. The Written and the Lost is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.
The party regroups at The Dancing Fairy to discuss recent developments and next steps.
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A quick update from Sam Sarver about upcoming projects from Atomic Broadcasting.
Dont Kill My Character!
https://linktr.ee/dontkillmycharacterrpgs
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The party undertake a uniquely weird interrogation...
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Di…
The party interrupts their Eoredson quarry in the midst of a tense negotiation...
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Some of our party meet a mysterious traveller in the woods...
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Our party approaches their goal in the Grungir forest. And nothing goes wrong.
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Val and Nirros attempt a midnight meeting with the latter's mysterious psychopomp guardian.
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Faced with magical forest trickery, each of the team must find a new way to walk (or at least, to cross a field) to make the other side unscathed.
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Before the party can carry on following Ylva's tracks, they need to finish what they started...
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Our heroes' search turns deadly as the hunters become the prey of a much bigger fish...
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Our heroes track their way through the forest, getting ever closer to their quarry... hopefully...
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The party travel deeper into the magical and unpredictable Grungir forest.
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The party encounter a strange creature as they venture into the Grungir forest.
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The party settles in at the fun-loving Inn of the Dancing Fairy, hoping for a good night's sleep despite the antics of the local fae.
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The party make their way to the edge of the Grungir forest and experience some fae trickery.
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The team comes face-to-face with a wicked malefactor in their hosts' cellar.
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The gang finds themselves in hot water when sheltering from the cold in a cozy house with not-so-cozy secrets.
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Our team sets off for their next target, but meet what appears to be only a minor delay...
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With the rift among friends widening by the minute, something has to give if the party is to stay united.
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Tensions high and spirits low, this band of misfits must reevaluate their motives and convictions before anyone does something they can't take back...
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