A rag-tag band of misfits takes a routine job as hired muscle for a research mission and soon finds that they've unearthed something ancient and of dire importance. Soon, the party finds themselves in a race against time to stop a cult and solve a mystery older than memory itself. A quest to learn what is remembered and what is forgotten. A saga of the Written and the Lost.
The Written and the Lost is an actual play podcast using the Pathfinder 2E ruleset taking place in the Lost Omens world setting. Join our rambunctious group of nerds every week for a new chapter in this original story with an emphasis on player-directed adventure and complex interwoven storylines.
The Written and the Lost uses trademarks and/or copyrights owned by Paizo Inc., used under Paizo's Community Use Policy (paizo.com/communityuse). We are expressly prohibited from charging you to use or access this content. The Written and the Lost is not published, endorsed, or specifically approved by Paizo. For more information about Paizo Inc. and Paizo products, visit paizo.com.
The party make a desperate last play to put a stop to Eored once and for all...
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The team faces off against Eored himself.
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The party's return to Jol is far from the relief they hoped, and they find themselves in a race against time to stop the very thing they've been fighting all along.
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The party finds the city under attack, and join together with an old ally to face the threat.
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A curiously circumlocutory conversation commences, trouble brews overhead, and a band of old 'friends' meet our team as they return to Jol's city streets.
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The aftermath of their catacomb fight leaves the party incomplete, off-course, and overall concerned as they search for a way back to the surface.
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The battle rages on between the party and Mother.
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The party gets more than they bargained for confronting the matriarch of the Eoredsons.
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The party struts new fashion and makeup, indirectly befriends a furry handbag, and contemplates eating monsters while looting the spoils of war.
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The team faces off against horrendous hygiene and "the (fart) cloud" within the underground catacombs.
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If…
Our heroes venture into the catacombs beneath Jol pursuing a rogue necromancer.
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And also at Hutch Comic Con (June…
The party receive some troubling news about the Eoredsons...
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Einar finally reveals his secret.
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The party compares notes while recovering from a whirlwhind day (and a hangover, for some).
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And also at Hutch Comic Con (June 20…
Our heroes make an unlikely truce and uncover some disturbing revelations...
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The party attempt to rat out more information from Hodi about the Eoredson's plans.
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Zephear has a tense encounter with one of the Eoredsons that goes... well, it goes.
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The party make preparations and gather intel in Jol before going after their next target.
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The party find themselves the target of unwanted attention after their late night monster fight.
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Zephear and his nightmarish stalker conclude their final, fatal meeting.
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