The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
After learning about Dee and what the computer can do, one of the Agents decides to take matters into his own hands by eliminating one of the scientists. Unable to do this silently, how will the memb…
Having arrive in Port Nyanzaru, the adventurers discover that the city is about two things, coin and adventure. Having little of the first they seek out the second, running into a half orc priest in…
Their swagger turns to horror as the Monk falls in battle. Yet the cleric Davun should be able to revive him, right? Behind Pithur, still more things rumble in the mist and the dark. Combat has no…
After realizing they each shared the impressions, the Agents rushed to the Holobeam Array. Yet can it truly be responsible for the horrors they cannot remember? If so, how can they stop it? Downlo…
Confronted with a worldwide disease that saps the life out of those who have been resurrected, a party of four adventurers are convinced by a dying woman to quest for answers in the heart of Chult, a…
Having no trouble dispatching the coven, our stalwart party heads off to face Baba Lysaga. But they soon find out she is more than a match for the foolish adventurers. Will anyone survive this combat…
At exactly 11:00am EST, several agents of the Special Access Group find themselves suffering from a visceral overload of images and impressions. An hour later, the call comes in. Get to Chicago. No…
Backtracking yet again, the players head to the windmill so oft discussed but afraid to try. Inside, they find the fight they were promised. Download our extra long battle episode now, as we contin…
Having reached a deal with John Henry, the Takers leave the safety of the Bailey enclave to brave the horrors of the Loss. But they soon find they aren't the only ones interested in the loot. Will t…
Things have changes in Vallaki, yet not for the better. It seems the party has removed one noble tyrant to replace him with another. Will Vallaki be liberated, or will the adventurers be run out on a…
After a short tenure at The Bailey, several Takers meet up to seekout Mr. JOLS and buy their freedom from The Loss. Their first stop? A chat with John Henry of the Steel Drivers. Word on the street i…
After finding nothing of note in Argynvostholt, the party returns to Vallaki for the first time since dethroning the Burgomaster. Will the town be changed much because of the players' actions? Fi…
Given the location of Nug's Farm, the group sets out to stop another group of the King in Yellow's cult. But will the information prove correct, or are they walking into a trap? Tune in as we contin…
Having found the top of the highest tower, the party believes it may be a spot for hope and light in the darkness. But as a gristly gray sky brightens with a sun, will it provide any answers? Tune …
Gresty, the man directing the investigators from inside the cult of the King in Yellow, has reached out for further contact with the group? What will the madman have to say, and will he help or hurt…
More than simple traps and tricks of shadow, the undead walk to halls of ancient Argynvostholt. Have our adventurers bitten off more than they can chew? Download now as we continue playing Curse of S…
After a troubling incident in Scotland that brought the investigators to Carcosa, they're following a different thread to the mystery; this one in the south of England. After a short hiatus, we cont…
It seems the ruins of Argynvostholt might not be so sleepy after all. Has the party awakened sleeping dragons that lie within the forgotten hall of heroes? Find out as we continue playing Curse of S…
A dirt pit that leads to possible radioactive materials and a 300 million year old insect? What is going on in Hellbend? Find out if agents from the Special Access Group get to the bottom of this m…
After "easily" reaching an agreement to check out the nearby ruins of Argynvostholt, the newly formed party sets off for more clues on how to escape Barvoia. But Strahd's domain remains deceptive an…