The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
After we finished the Sense of the Sleight of Hand Man campaign, we couldn't help but want to talk about the game. Listen as we go over the players' immediate reactions, and Cody provides some insigh…
The damsels were nothing but a ruse! Now that the rest of the party has joined Bork and Paul, can they turn the tide against these hags, or will the witches abscond with one of the party? The fight c…
Out on the water the adventurers find themselves face to face with many dangers; some immediate, and others will have longer consequences. Can Nexus and Morauk work with their former cellmates to su…
The Dreamers find themselves in the Enchanted Wood, where the exit to Earth lies. Can they find escape, or will they finally succumb to the horrors of the Dreamlands? The conclusion of The Sense of …
Half of our party finds themselves travelling the Darklake, not knowing who to trust. What perils await them on their way to the City of Blades? Tune in as we continue to play Out of the Abyss, a D…
After saving Randolph Carter from a horrible fate of the hands of Nyarlethotep, the Dreamers are sent to Ulthar by magic, where the King of Dusk says an entrance to Earth is hidden. Will their long q…
While on watch, the cries of several fair maidens in distress catch the ears of two helpful adventurers. Can they assist the damsels, or is this encounter not what it appears? Download now as we cont…
Thinking themselves safe, the party jumps into several boats to escape the horrors of Demogorgon demolishing Sloobludop. Yet before they lose sight of the rampaging Demon Lord, one adventurer makes a…
Escape from Lhosk wasn't too challenging, and with their newest companion the Dreamers have made their way to Ilek Vad. Yet will the King of Dusk prove to be a friend or foe? Find out as we continue …
After some deliberation, the party agrees to assist the Priest Ploop in ridding Sloobludop of the horrible cult. They have no idea what they will unleash in doing so. Download now to hear the terribl…
After searching all this while, it seems that Louis has finally met a grim demise. Yet what of the two left behind in the Dreamlands? Will they be able to escape Lhosk alive? Listen in as we continue…
Having destroyed a goblin village and recovered the control amulet, the haphazard party must now return to the shield guardian to claim their prize. Yet certain Jurassic obstacles await them... Tune …
After a short but vicious fight with the kuo-toa guarding the entrance to the city, our adventurers hear more coming up the path. Will they need to fight every fish person in Sloobludop? Find out as …
Against their initial judgment, the party returns to Lhosk to investigate the cult and visit Mortimer once more. It proves to be a life changing decision. Find out how as we continue playing Sense of…
It seems the premonitions are correct, as the exhausted party approaches the port city of Sloobludop to face bared steel from its residents. What has happened to Shuushar's people? And can the group …
After weeks of searching, the party finds a wise man in Lhosk who offers the way home. Yet can the Dreamers trust the mysterious Mortimer? Tune in as we continue playing Sense of the Sleight of Hand …
After an amusing encounter with a pseudodragon and several days' march north, the party approaches the goblin village. Can they expect to find the control amulet there? Download now, you won't believ…
Sloobludop looms in the distance, but the cleric's dark dreams foresee something horrible awaits them in the fish city. Will these prove to be fitful nightmares, or terrible prophecy? Download now as…
After a long, roundabout journey, the Dreamers have found their way to the city of Lhosk. Here they will find answers, but also an old danger. Can they leave the city alive? Tune in as we continue pl…
Even with the threat of dark dreams and mind flayers, the troupe must push through to Sloobludop. Yet with the greatest hindrance be the players' own forgetfulness? Tune is as we continue Out of the …