The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
Having now left police custody, the party is reunited. And it seems the missing Mr. Young has finally reached out to his good friends. Yet not all may be as it appears. Can they find Owen? Tune in as…
Through another closed door the party descends deeper into Nevthelien. Faced with new dangers, Inari makes a rash decision. Will it prove fatal? Find out as we continue Nevthelien, a homebrew Dungeon…
Stuck in the drunk tank, Sybil fights to convince the Inspector of the horrors they have faced. Meanwhile, a mysterious letter draws the attention of Eustice and Grahm. Find out what happens next as …
The long dead words of the council member Kira give the party an idea of what to find beneath their feet; undead, fey, and horrific death. But that doesn't stop them from exploring the wonders and da…
Having nearly died in the foggy streets of London, the party is separated, injured, and somewhat insane. Who else would they turn to but one of London's finest? We continue Masks of Nyarlathotep, a C…
Opening the journal that they found on the bridge, the party gets a glimpse at the fateful last days of the lost city of Nevthelien. What caused the city's downfall? Hear Kyra's own words in this aud…
Using Eustice's memories to guide them, the investigators decide to press Gavigan on his involvement in the recent attack against them. Yet the second trip to the Penhew Foundation may have severe co…
A few lingering skeletons pose no problem to the stalwart adventurers, but the underground city holds more dangers, both living and dead. What lies beyond these defensive bridges? They'll have to fig…
After some panic, one of the lost investigators is discovered in the hospital. But what of Mr. Young? And what connections can they make about Eustice's disappearance? The answers to these questions …
Deeper and deeper the adventurers descend into the fabled underground city, whose neverending bridges over spike-laden chasms seem devoid of life. Yet something stirs in those dark depths, and the pa…
Lost in the softly falling London snow, the party is torn apart. How will they pick up the pieces that the cult left behind? And who survived that fatal night? Find out as we continue Masks of Nyarla…
After a hard journey, the party stands before the long sealed doors of Nevthelien, the lost elven city. But what wonders await beyond its gates? What horrors? Find out as we continue Nevthelien, a ho…
Getting into the Blue Pyramid Club was easy, and the conversation takes an interesting turn. Getting out of the place in one piece, however, may be a different story. The investigators face dangerous…
It seems the Rusty Bucket isn't quite the honest merchant vessel that it claims to be. Is this contraband bound for Duivrad, or beyond that port city? How will the party use their knowledge of the co…
Believing the Blue Pyramid Club to hold some insight into the recent murders, the investigators decide to check out the London hotspot. It seems, however, that they aren't alone. We continue Masks of…
Having secured passage on the Rusty Bucket, the party sets forth on the long seaward journey toward the fabled city. Surely there is no trouble they can get up to on the open seas, right? We continue…
Looking to investigate the Soho Murders more closely, the investigators decide to plan a night out at the Blue Pyramid Club. In the meantime, they find another acquaintance of Jackson Elias that want…
With marching orders from the Iron Master, the party sets forth to seek out the mythical city of Nevthelien. Yet the journey is long and arduous; are they up to the task? Find out as we continue Nevt…
Jackson Elias' trail leads the investigators to New Scotland Yard, where they meet another person connected to their good friend. Can he be trusted? Before they part ways, many secrets are revealed.…
After a somewhat dubious interrogation, the adventurers learn the whereabouts of the nearby bandit camp. They approach the situation with just as much tact and grace as you might expect. Find out wha…