The Rancor's Brothel is a weekly tabletop gaming podcast, focusing on Dungeons and Dragons as well as horror gaming. In addition to long campaigns, you'll find our feed features one shots and board gaming. For more information, go to rancorsbrothel.com
With half the party exploring Hong Kong, the other two decide to more closely examine some of the artifacts they collected in England. What they discover may change their understanding of reality for…
The loss of Inari was devastating to the group; can they race to return their friend to life, or is she gone forever? The party sets off for the monastery in search of answers. We continue Nevthelien…
Running like mad from the bloodshed in England, the stalwart investigators head for the Far East. But what is driving them to China, a match book and a secondhand story? We continue Masks of Nyarlath…
Discovering the source of the mystery is one thing, but how do the investigators deal with whatever lurks within that home? Tammy suggests fire, but will the others follow her example? Find out as we…
Behind the suit of armor, the investigators peer into the dark depths of the Misr House. What will they find beneath the ancient mansion? Find out as we continue Masks of Nyarlathotep, a Call of Cthu…
Gaining access to their motel rooms sparks some intriguing memories but also more questions. Why are they here? What were they supposed to film? And what happened to the car? The mystery deepens as w…
After the violent firefight, the investigators discover the body of their fallen comrade. Yet there is little time to mourn, as more secrets and horrors await within the Misr House. We continue Masks…
Three people suddenly wake up in the side ditch of a lonely country road, effected by short term memory loss. Yet as they begin to put the pieces together, a larger mystery emerges. We begin Forget M…
Combat continues in the Misr House, as the investigators fight to save each other's lives. Before it is over, someone will pay the price for their actions. Who will it be? Find out as we continue Mas…
With gnolls closing in on their campsite, the party is forced to stand and fight. But this is a small raiding party, that they should have no problem turning back. No terrible, horrible things will h…
It seems as though the remote location of the Misr House may not be as secluded as the party believes. Who has discovered Sybil and Grahm? And what does this mean for the others sneaking about the gr…
Setting off towards the north, our adventurers begin the search for Nevthelien's missing keys. Yet the trek is long and arduous, and they soon discover the wilderness around them may contain more cre…
The appearance of Mr. Corey adds some muscle to the group, which may be needed as they approach the Misr House. A critical decision to split the party, however, may prove disastrous. We continue Mask…
It seems that, finally, this floor of the ancient elven city has been cleared of danger. Yet with no way to descend and no obvious next move, where will the party head? We continue Nevthelien, a home…
Heading to Walton on the Naze, the party begins preliminary investigations on the Misr House. Yet an unforeseen problem and a knock on the door changes their plans drastically. Tune in as we continue…
A rumble under the ice is the only warning the party got from the next thing that thirsts for blood. How many assaults can they push back before one of them dies beneath the surface? We continue Nevt…
Though they've found no sign of the missing Mr. Young, the good inspector has sat down with the last person to seem him alive. Will Barrington suffer a similar fate? Find out as we continue Masks of …
According to the satyr's tale, Nevthelien appears akin to a living tomb, with the evil from centuries before still trapped within its doors. Do the adventurers dare tread forward? We continue Nevthel…
The frantic investigation begins, as the group fears they have less than two weeks to save Mr. Young from a potentially horrible demise. Meanwhile, the Inspector's searching turns up a familiar face.…
Wave after wave of foul creatures have threatened the lives of the brave heroes, but now they all lay slain. Nevethelien lies silent, or almost so. What other secrets does this ancient city hold? Fin…