We started to talk about playing different species for your games and how to make it matter for your players. From how NPCs interact to how to set expectations at the table
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Episode 200, you’d think we’d talk about something profound. We talk about one of the most profound things you can actually do for your campaign. How to end it. Three hosts talk about the different k…
The topic of difficult players came up in discussion in the Tales twitter DMs. This brought up the different sorts of ways players and GMs can not see eye to eye on ideas and drew us to this episode …
We were asked about a particular build for a character, it raised a bit of a flag for us and all hosts decided we should talk about specializations that require a bit more work by those around the ta…
We have a huge group to talk about Solo: A Star Wars Story and share our perspectives. To a person we liked the movie, but we also are the sort who can look at it and see what could be done better.
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Communicating difficulty in an encounter is trickier than just giving out a number of dice. The players need to know before hand how to set their expectations. We discuss how and a few things that wo…
We talk about how to inhabit a character and create a perspective to separate two characters in a scene. We also touch on ways of acting to make a character unique in your play group as a player
Thin…
Ben and Rissa discuss running a module and some of the pitfalls that can emerge from trying to follow too close to the text as written.
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We created a steampunk setting in Genesys and look to different ideas that could come from the location we’ve created in Firemouth Outpost.
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Ben Rissa and David talk about vehicles in Genesys and how they’re different from Star Wars while trying to remember all the rules for both systems.
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No, we haven’t gone full Star Trek. We’re bringing on a new host and we’re interviewing her in this episode to give our listeners an idea of her style and some of the things she’s bringing to the tab…
Ben and Marcus talk about some of the mechanics involved with starting characters and why somethings are more important than others at low XP amounts.
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Ben has Marcus on to talk about his Force and Destiny podcast he creates with his kids and the lessons that can be learned from there. So much of the advice can be well used for bringing in any new p…
Ben has guest Leslie on to talk about ways to use maps and things to consider when using maps in person and online for your players.
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We talk about some of the ideas and issues of starting a player character and how much background is too much, as well as how much is not near enough.
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We’ve all had players missing a game or having to leave the game, Kristine and Ben talk about how to make the blow softer and strategies to make it more fun for you and your group.
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Ben and Kristine discuss with David what we’ve taken away from the Genesys core book and some of the interesting tidbits we are looking forward to for the system.
Things talked about in this episode
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00:44:50 |
Mon 26 Feb 2018
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