An explosion of discussion happens in this episode about using the conflict mechanic as two GMs talk about their strategy for completely integrating the mechanic into their adventures and sessions.
We talk about how to end a scene and how to keep narrative momentum up when interest feels like it’s flagging. From adventure starts and getting that spur into adventure to the pacing when your play…
We talk about getting your players to narrate their actions more, from beginners who have never played an RPG before, to dungeon crawlers, to GMs who are there to relax.
Ben and Rissa watched a live stream of Star Wars the RPG and things happened, over the top things, things that made us want to talk about it. Here we are talking about what happens when a group tha…
A longtime patron got in touch with us about something that was on their mind and we thought it would make a good episode. This is talking about what do you give characters to start with and how do…
We have Adam Beltane on from the Force Majeure Podcast to talk about their experience with running their games, how they prepare, and how they got into the fun of Star Wars Roleplaying
We looked to a list of RPG plots and figured out many ways of making them work, from escorting NPCs to transporting items, to what happens when you find a ghost ship?
We talk about the need of theatrics at the table and how and why the need grows the less you know the players at the table as well as how it can become harder to do at the table.
Tropes get brought up quite a bit, we’ve heard it so much, from how a scene is hollow because there isn’t anything else attached to the trope to how some tropes repeated enough can be harmful to yo…
We talk with Leslie from Heroes and get questions about how to make sure your adventures don’t hit dead walls when giving players paths forward, especially with setting scenes and making sure that …
I got watching the Bumblebee trailer and then wouldn’t stop talking about it, so Rissa and I got talking about how to bring our more favorite franchises into being used in Genesys and Star Wars.
We look at environments and how to make them matter to your players who have taken talents and species that would make use of them. We also talk about how to lead the way in getting the most use out…
We’re back and talking social skills, how we use them, how the intent of the rolls are a good indication of how they should be adjudicated, and how two skills can be used for the same roll
Thinking about the one shots we’ve run, and how we’ve gone into preparing the adventures. We look at two vastly different styles of creating an experience for our players.
We talk about how big can one social check be in a combat action, especially one that has gone on quite long. From there we talk about types of actions that are easier to adjudicate and give some f…
People aren’t always paying attention and can be distracted by a great many things, we talk about when it starts impacting their participation at the table as well as others.
We look at the difficulties in adding a new player and their character in the middle of an ongoing campaign and making it as seamless and as rewarding as possible.
Secret societies show up in more places than we’d normally think. They are a very valuable story telling tool and we explore them in a fashion that makes them easier to use.
Things talked about in th…
00:38:26 |
Mon 03 Dec 2018
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