Thousands of children have gone missing during a festival, without a clue as to what happened. Meanwhile, a mysterious order rises to power in the wake of the destruction they cause. Are these events related? Or are they merely two events with unforeseen consequences?
Roads Uncharted is a three-time award nominated actual play podcast using the Genesys RPG system by Fantasy Flight Games, set in a homebrew fantasy world. In this episodic podcast, join the players and GM Dax as they try to solve this mystery and find their place in a world where gods meddle in the lives of mortals.
CW: Insects. Skip 5:48 to 5:56, 7:01 to 7:13 if this would be problematic for you, your safety is important to us.
Two months have passed since Eight and Rou ran into Pax, following the survivors to t…
Rou shares his thoughts on the journey so far, reflecting on his successes and failures.
Follow Dax @GM_Dax, Kappa @TheKappaChris and Wren @ThornyDryad
EPISODE CREDITS:
Produced by Dax
Opening theme mu…
Eight chats with you about their take on the story so far, and where their journey is taking them.
Follow Dax @GM_Dax, Kappa @TheKappaChris and Wren @ThornyDryad
EPISODE CREDITS:
Produced by Dax
Openin…
CW: This episode includes references to corpses and hanging bodies related to the destruction of a town the party encounters. Please skip 1:22:55 to 1:23:00 if this content may be difficult for you.
W…
Eight and Rou have been tasked with hunting down components for a transportation spell Liam plans to execute for them. When they arrive at the town of Spindlefort, they quickly learn of a tavern call…
Join Wren, Kappa, Dax and Neil as they respond to your queries from Discord and Twitter.
Thank you all so much for sticking with us for three whole seasons! We can't wait to be back early next year fo…
Pax joins Eight and Rou as they continue following the tracks of Pineview’s survivors, meandering toward Liam’s manor. During their trek, the pair learn about Pax’s unique family, as well as the orga…
CW: This episode includes references to corpses and hanging bodies related to the destruction of a town the party encounters. Please skip 1:22-1:27, 6:25-6:35, 7:41-7:50 and 10:15-10:28 if this conte…
CW: This episode includes references to corpses and hanging bodies related to the destruction of a town the party encounters. Please skip 15:20-15:26, 16:14-18:09, 19:00-19:09, 35:20-35:34, 36:29-38:…
Rou hears soft crying nearby and, believing it to be Elaine, begins to call out for her. When he realizes that the crying is synced with the shivering form of Eight, he goes to comfort his friend. Ei…
As Rou relaxes after a long day of travel, he hears a twig snapping just outside of camp. On alert, he tries to get Eight’s attention and realizes that his friend appears to have been deactivated. Br…
Rou and Eight have set up camp after leaving Marble Moon, and as Eight takes the time to perform some tinkering their vision goes dark. When their eyes open, they find they are no longer near the cam…
Rou, Eight and Tamsin enter a room of white marble, bright light and what appears to be the tops of clouds. Bubbles float, seemingly harmless, throughout the room. In order to assess if the clouds co…
The group enters a room laden with a veritable feast, violin music playing from a mysterious source and the only door has three keyholes. While Rou and Tamsin waste no time dismantling the room to se…
The trio heads through the massive stone doors and are teleported down into the labyrinth. They are forced to dodge bouts of flame, fight bodiless armor and trace their way through a maze of passages…
CW: Insects. Skip 18:13 to 18:29 if this would be problematic for you, your safety is important to us.
The pair have left Honey Hills, with a queen to start their own traveling hive. After a few days'…
CW: This episode contains a reference to insects from 31:42 to 31:55. Please skip this section if this will be a bother to you, your safety is important to us.
The group follows the stairs to a room w…
The group follows the stairs to a room where a floating gem resides. Eight summons an ally, whom they call “Trap Friend” to trigger potential traps before they press on. Once the passageway is consid…
The sound of rocks falling to the ground portents a guardian of the temple. The group must react quickly or they will fall prey to its crushing grip like Dawson’s companions did long ago.
Dawson acti…
Eight and Rou spend the evening hearing stories from Dawson’s adventures before setting off for the temple the next morning. They also learn a little more information about their upcoming adventure, …