Thousands of children have gone missing during a festival, without a clue as to what happened. Meanwhile, a mysterious order rises to power in the wake of the destruction they cause. Are these events related? Or are they merely two events with unforeseen consequences?
Roads Uncharted is a three-time award nominated actual play podcast using the Genesys RPG system by Fantasy Flight Games, set in a homebrew fantasy world. In this episodic podcast, join the players and GM Dax as they try to solve this mystery and find their place in a world where gods meddle in the lives of mortals.
After gathering some new supplies, the group begins their trek into the desert. The day is spent following the mountain range, each member of the party prodding Faerlin for details on how to find the…
As the fire rages at the outpost, Rou and Trix take a moment to catch Eight up with what they’ve missed the last week or so. It quickly becomes apparent that, aside from a memory gap, Eight now also …
The group has cleared the blaze that rages within the cavern. The remaining guards are running around trying to salvage what they can in the enclosed outer areas, but it’s only a matter of time befor…
CW: This episode involves a PC being brought to zero wounds. While we discussed this and have safety tools in place, we want to make sure your listening experience is as enjoyable as possible. Please…
Trix is forced to change into more elegant clothing more befitting their station before having a private meeting with the Emperor. He asks about their journey, how they arrived at the outpost and wha…
Locked in cells, Amara and Rou quickly realize the mysterious prisoner is one of the Sultan’s spies. Their equipment and weapons have been confiscated, although the contents of Amara’s gauntlets have…
While Trix infiltrates the outpost and scouts it out, the group is left to await their return in an alcove hidden from view. At first they’re happy enough to sit it out and converse, but as time pass…
Amara and Sierra chase after the mysterious flying creature. As they get closer, they find it has leathery wings, a rounded body and seems to be quite large. Amara touches the gem on their chest and …
Rou and Dassana help Amara clean up the dishes before settling in for the first watch. Amara doesn’t officially join, but sits by the fire stoking it while the other two swap stories. Rou learns a li…
Trix makes an attempt at dinner but unfortunately is heavy handed with the seasoning, burns the bottom of the pot and adds too much thickener to the stew. Left with a barely palatable, wallpaper past…
On their travels, the group runs into some traveling merchants and are able to purchase some paint and fabric. Their cart finally disguised, they carry on with less worry. When they set up for camp t…
The road has become a river from the flood and the party must follow alongside it. Slowly they trudge, pushing through the late hours as the water begins to die down. Eventually, the flooding ends an…
CW: If the sound of water or if flash flooding is triggering for you, please listen to this episode with caution or feel free to skip it entirely. We discussed the scenario above table for safety pur…
Rou returns to his human state, the tense face off with Amara coming to a close. While he hops into the carriage to get out of his wet armor and clothing, Amara grabs some tools and begins to hammer …
CW: This episode revolves solely around PvP as Kappa and Wren’s characters face off. While this is something we discussed above table, we understand that this episode might not be for everyone. If ph…
Rou preps the carriage to leave while Trix and Amara deal with the remainder of the guards. When they catch up to him, Amara releases all the guard horses except for one. Despite Trix’s suggestion th…
CW: During combat, one of the NPC’s arms is cut off. Please skip 19:28 to 22:16 if that would be triggering for you. There is also a scene where the party kills guards that have surrendered. Please s…
Eight leaves Bessie and Jimothy for the night and finds a group of guards waiting at the doorway. When they’re prevented from entering, Eight tries to refute their claims that their companions are th…
The party learns the name and a little history of the boy they saved, as well as the situation in the desert before sending him off south to Duskhollow. They continue their trek northeast and, when t…
CW: Minor gun violence. Please skip 2:30 to 3:02, and 5:00 to 5:42 if this would be triggering for you. Your safety is important to us.
The guard has drawn a strange weapon on the party, and attempts…