Art journal podcast by Rob Stenzinger, sharing thoughts on his various creative projects and adventures ranging from user experience design, creating comics, making video games, to interactive design.
Project Mountain Carver is a big project, incorporates all the things I do professionally, and has built into it ways to keep me encouraged during the long process of accomplishing multi-year-spannin…
Here I share my approach to recording my thoughts in audio form as a step to creating other documents. Related Links and Resources VLC media player Just Press Record ArtSoundoff Follow all the Art So…
Continuing the UX #artsoundoff series, here I talk about how so much of what your design work is about is getting decisions to happen and to get the system/product/thing made. Related Links and Resou…
Being behind where I'd hoped to be with Art Soundoff is a good chance to think about strategies to keep working at the work instead of worrying about a number goal. Related Links and Resources ArtSou…
A number of people I follow on social media and on podcasts do a great job talking about and exploring why they choose tools they use to create. Becca Hillburn, Krishna Sadasivam, and Dave Seah come …
Continuing the UX #artsoundoff series, here I talk about things you can make based on data, storytelling, presenting information and helping others be able to relate and participate in the design pro…
Wherein Kate asks me "what kinds of things do we do to support each other emotionally with creative projects?", we talk about getting and giving feedback, and creative accountability meanings. Relate…
In this update in the UX series I talk about priming in how it affects your research to learn about what you're making or even can affect you-yourself via what you experience frequently. Related Link…
In this episode of the Polytechnicast I talk about the talisman I carry in my pocket which is a metal stamped pair of words "compassion" and "completion". Related Links and Resources ArtSoundoff Foll…
In this update in the UX series I talk about how it's easy to want to jump to something complete in one big step yet it's less risky and likely faster to add a some steps. Related Links and Resources…
Continuing the UX series I talk about how UX design can both be a deeply involved job with advanced practitioners and also UX design can be useful when in the hands of someone learning on the job. Re…
This last weekend I had what I call a "creative marathon" on the Two Pizza Team project. I share an update with where the project is at, tool choices, and what things I'll be working on next. Related…
This time in the UX series I talk about how and why having principles and practices that help a group of people share and combine ideas is super important whether your project is just you and a clien…
Continuing the UX series, this time I talk about how and why the things you setup before people gather to work on something is important and useful to user centered design. Related Links and Resource…
In this episode of the Polytechnicast I have Friend, Cartoonist and Teaching Artist Jerzy Drozd on to learn the story of what actually happened with an autographed birthday gift. Related Links and Re…
Wherein I continue my encouraging everyone to consider using UX related tools and skills. This time I describe how user experience design can take a variety of useful forms: goals, rationale, documen…
Wherein I continue my encouraging everyone to consider using UX related tools and skills, this time I highlight user centered research. Related Links and Resources ArtSoundoff Follow all the Art Soun…
If any discipline can be inclusive of people from all backgrounds it should be User Experience. Here I begin a series of posts about highlighting useful UX tools and skills. Also I invite anyone maki…
Wherein I describe raw to fully cooked game engines and how I used my design constraints to choose a game engine for Two Pizza Team. Related Links and Resources ArtSoundoff Follow all the Art Soundof…
Here I talk about past game engines and tools I've used such as Director, HTML/Javascript, Flash, Corona SDK, Phaser that led me to be ready to choose a game engine for Two Pizza Team. Related Links …
Sun 04 Nov 2018
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