Art journal podcast by Rob Stenzinger, sharing thoughts on his various creative projects and adventures ranging from user experience design, creating comics, making video games, to interactive design.
I finished a few spare time projects for Halloween this year: 8 props for me an my family's costumes. One project that caught my imagination and but didn't finish: my Halloween Tree. Related Links an…
Continuing the UX for All series, I combine a "why" and "don't have to know it all" set of prompts, considering how choosing to collaborate, investigate, and design is a very useful thing. Related Li…
Responding to "challenges" as a prompt, I share some brief thoughts on creative challenges and why I find them so useful. Related Links and Resources Customizing Your Next Creative Challenge - on SAL…
In this episode of the Polytechnicast I talk about my recent notebook and sketchbook review and what I found digging through a few years of books. Related Links and Resources Blog of an Interactive S…
In this episode of the Polytechnicast I reflect on how I recently purchased a broken Psyduck and fixed it up. Working with electronics is relatively new to me so this was a fun puzzle. Related Links …
In this episode of the Polytechnicast I continue the UX for All series by re-introducing it, how I'm picking various topics about collaborative design + research and sharing what comes to mind. The m…
The Polytechnicast is this ongoing journal and fairly infrequent most times of the year except for November. Kicking things off for Art Soundoff 2019 with journaling intentions for the month ahead an…
Thinking about how as an artist I'm also excited and interested in the business side of work, how that's been one of the themes of my career so far. Also the three part business of make, teach, coach…
A few things I encountered today had me thinking about specialization and how could I pay attention to some signals that help me with being both a generalist creator and deisgner and appreciating the…
Guitar Fretter is a game about of memorizing the note positions on the guitar. If you play an instrument with strings and frets, you might want to check out. Match the notes on the floating monsters …
Continuing the mini-summer-season of the Polytechnicast with some thoughts about making more things than I share even though I do like to share work in progress. Related Links and Resources Art Geek …
When we look at other artist's processes it's fun to consider the tools they use while knowing the tools only tell part of the story. This episode begins a Summer-mini-season of the Polytechnicast! R…
This post is my look back at Art Soundoff 2018 in the style of what went well and what could have been better. Also, I consider a what-if about creative challenges becoming even more frequent and wid…
Do you have a video game or set of video games you revisit from time to time because they feel comfortable? What keeps these sorts of games interesting and worth coming back to? In this audio experim…
Here I explore a variety of things about working with data ranging from: exploring it, visualizing it, and things that inspire me to try to provide more ways of interacting with data. In a lot of way…
For this year's Inktober, which is a 31 day creative challenge to make and share a drawing every day in October, I chose to both partake and to try to get output that could help one of my other proje…
This time in the UX series I continue the topic of facilitating meetings, started a few posts ago in UX for All Part 5 - Why Care About Being a Facilitatator. Here are more thoughts on the principles…
As I started to make video games, I found a variety of things I learned even though I didn't finish those initial projects. Related Links and Resources ArtSoundoff Follow all the Art Soundoff posts o…
It's My Party was a project about making it easy to send and manage responses to invitations. Here I reflect on it as one of those things I've shelved but maybe not permanently. Related Links and Res…
In June 2018 I finished Two Pizza Team: In a Situation Called No Trash Talk, part one of my hypothesis that a game + comic will serve one another and an audience well. Here I describe the work I've d…
Sat 24 Nov 2018
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