Path of Night is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the Vampire: The Masquerade system by White Wolf Publishing and Paradox Interactive.
After Britta's shocking turn during the encounter with Vito Zantosa, Johnny makes a play to salvage the situation while Miles schemes for the good of New Haven. But as Wynn learns more about the Fina…
The coterie arrives to the old Victorian home of Vito Zantosa, a revenant with ties to the Sabbat who the coterie suspects as the source of the monstrous problems plaguing East Rock Park and the outs…
After being pulled from the Zantosa case, the coterie heads out into the night anyways to deal with the insidious threat to the city. On the drive there, however, it is time for everyone to lay their…
The coterie finally find out what is inside the boxes that Miles and Clan Ventrue bought from the Followers of Set, and then head out into the night to enact their bloody ambush.
Content Warning: Lang…
Johnny meets the rest of Clan Brujah for the Rant on the roof, where he is confronted by the depths of the problem facing him. While Miles tries to rally the coterie to go ambush the Setites, Wynn co…
The coterie meets at a local bar to prepare for their ambush against the Setites. And Wynn and Britta see just what it is that Neil needed with a bull outside the city under he stars.
Con…
Britta, Neil, and Wynn try and prepare for the arrival of Sheriff Weathers, Seneschal Reiss, Prince Upton Rowlands, and a powerful guest of the Domain to deal with Johnny and Miles's torpored bodies.…
Will the remains of the coterie be able to survive the fight with the Weeping Bear outside Wynn's haven? If they manage to escape with their lives, how will those left standing deal with the fallout…
The coterie heads out for the night to make sure Britta finally feeds on her own. Trekking into the woods to deal with the monster that is waiting for them in Wynn's fridge, they learn more about exa…
New Year's Day, 1999. After successfully getting Britta through her first night as a Kindred, the coterie attends to their own business around the Domain to prepare for the tumultuous times ahead. An…
After beginning Britta's education in the intricacies of being a Kindred of the Camarilla, Miles procures "entertainment" for the night to help the coterie feed after their long night. Now the fresh …
At Miles' haven, the bloodied members of the coterie clean themselves up and talk to Britta about what being a Kindred of the Camarilla entails: the Clans, the Traditions, the fact she must feed, an…
New Year's 1999. Having successfully kept Britta alive for the coming nights, the coterie agreed to travel to Miles' haven across town. Miles and Britta drove in the Ventrue's midnight blue Ferrari, …
After trading boons with Sheriff Weathers and Primogen Linden, Miles covertly threatened Primogen Shaw to get the favors they needed to keep Britta alive and out of the Nosferatu's hands. But now tim…
With the continued unlife of Britta on the line, Johnny brings the coterie to talk to Sheriff Earl Weathers to try and find a way to find the political capital they need before Prince Upton Rowlands …
Join veteran Storyteller Lex Lopez as he and a group of roleplaying friends delve into the world of violence and intrigue that is Vampire: The Masquerade. On New Year's Eve, 1998, Britta (Rebecca Ste…