Path of Night is an actual play podcast about a group of roleplayers telling engaging shared stories around the gaming table. Campaign One follows a group of vampires in New Haven, CT, in the year 1999 using the Vampire: The Masquerade system by White Wolf Publishing and Paradox Interactive.
The Brujah rave begins as the coterie meets up in the VIP room.
Content Warning: Mild sexual content, social anxiety, arguments, threats of violence, language, smoking
Cast
Storyteller: Lex Lopez
Britta …
The coterie talks concrete plans for the future, and prepares to find dates for (and allies at) the Brujah Rave.
Content Warning: Mild sexual content, social anxiety, language, smoking
Cast
Storyteller:…
The coterie has to face the problems on their doorstep, and the new stresses of their new roles within the Domain of New Haven.
Content Warning: Death, gore, extreme violence, arguing, grief, family t…
The tension continues to run high as the Coterie begins to plan for the impossible problems coming in the near future. Will they be able to deal with their broken bonds to have a chance?
Content Warni…
Neil has troubling news to share as the coterie reconnect at The Royale.
Content Warning: Discussions of death, grief, anger, social tension, shouting, discussions of loss of autonomy, fear, language,…
Join the gang for a special one shot of The Crushers written by Jason Morningstar of Bully Pulpit Games!
In a resort town on the edges of rural Vermont, a special government agency sends its one and o…
Wynn and Britta attempt to find shelter from the Maelstrom for the wraiths, while Miles and Johnny head to the airport to pick up Jan Pieterzoon's incoming allies.
Content Warning: Death, grief, anger…
Wynn needs help facing the maelstrom in the Shadowlands. Britta needs to make a phone call. Miles needs to hold court. And Johnny needs to adjust to his new job.
Content Warning: Fear, social discomfo…
Neil is still trying to get out of New York City alive. But at home, and with the immediate aftermath of the chantry behind them (for now), it's time to get back to business as usual in the Domain of…
With most of the Coterie finally caught up on the last few nights, the trustworthiness of Clan Tremere is in question. Now trapped in an impossible situation, Ira arrives back to the Haven just in ti…
Finally (mostly) back together, the Coterie checks in with each other and lay their cards on the table.
Content Warning: Trauma, grief, threats, argument, discussion of gender, discussion of harm to s…
The Coterie wakes traumatized in their new haven, thoughtfully adorned by Miles. But their new ally reckons with the consequences of his actions. And their lost member finds terrors both new and fami…
The Coterie deals with their trauma, wounds, and exhaustion as they flee the burning chantry. But the fallout to the world from the Week of Nightmares has not abated, and not everyone is safe yet fro…
At long last, the coterie confronts Vito Zantosa and the infection of the Eldest in the bowels of the Yale chantry.
Content Warning: Misophonia (sounds of wet meat, bones cracking, electric hums and c…
After working with Reiss and finishing what preparations they can make, the coterie make their way towards the heart of the chantry and a final confrontation with Vito Zantosa.
Content Warning: Arguin…
The group faces the prospect of Gehenna, and prepare with Reiss to deal with Vito Zantosa.
Content Warning: Arguing, social conflict, threats, blood, mentions of child abuse and child endangerment, in…
The coterie descends through the horrors within the Yale chantry, trying to stay alive long enough to find one another in the darkness.
Content Warning: Arguing, social conflict, threats, sexual haras…
With Britta trapped with Vito Zantosa in the bowels of the Yale chantry, the rest of the coterie receive new information that could lead them into danger, too. But more secrets are found within the c…
Britta confronts the horrors within the Yale chantry.
Content Warning: Loss of autonomy, violence, death, body horror, gore, murder, stalking, sexual harassment, torture, Vito Zantosa.
Storyteller: Lex…
Britta meets old familiar faces. Ira and Miles race to save Wynn. And Johnny and the Hunters fight for their lives.
Content Warning: Sexual situations, loss of autonomy, violence, threats, self-harm, …