Intelligence Check is an actual play series that's big on the laughs. It's a light-hearted show, using D&D 5e rules, set in the homebrew world of the Lichstone Empire. We've got dark and mysterious backgrounds, defensive elephants, weird gambling, oddly specific kobold slaughter, and tentacles. Way too many tentacles.
The journal of Fergus Deepdelver has been found. Dark secrets will be revealed. The end is near.
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There's a lot of things that happen in this episode. Does our team make it to the astral plane? Yes. Is there a ridiculous number of Gith between them and their objective of saving their plane of exi…
With a bit of creative spell work, and a hefty pinch of luck, our adventurers have somehow survived their encounter with a significant baddie. Justifiably, the party is taking some time to bask in th…
It's the Trial of the Body, which it turns out is a very serious fight! Judging by all the skeletons littering this cave, the Trial has not gone well for a lot of previous adventurers!
So just what…
The final arc of season 1 begins! The party is reunited with their always shiny friend Fergus and his mindflayer boss, who we now know is named Lillilith. That's just hard to say. It makes sense that…
With their adventure in the thieves guild behind them our cast reflects on their characters' journeys thus far as they prepare to begin the final arc of season 1! And yes, that's over 70 episodes in …
With Kort's disguise blown, it's time to take the fight to Braddock. Namee, who is in elk form, with Blag riding on his back, is charging in head first to introduce himself to the baddie. Can you say…
This episode is brought to you by the phrase, "have at thee". Attacking someone in a swashbuckling manner? Be a sport about it and shout, "have at thee"! Also brought to you by the new phrase, "Blag …
Our notes for this episode description say "Emperor Tor and his entourage arrive at the palace to begin their next heist." But wait, isn't Tor, well, you know? And this guy is way too tall to be Tor.…
So Namee, with the best of intentions, accidentally led our adventurers into a confrontation with some Thieves Guild guards. But really, it's not his fault. He wanted to honor a fallen friend by doin…
After overcoming the terror that was the Scarab King, the party pushes further towards the dusty heart of the pyramid. It's just about time to wrap up this expedition. But something really stinks aro…
Having survived the last round of traps mostly unscathed, but definitely worse for the wear, our adventurers continue to push into the heart of the pyramid. As they enter the first chamber, it quickl…
After what is probably their weirdest getaway yet, our adventurers return to Jade's hideout for a post heist debrief. She informs them there is still much thieving to be done in order assist her with…
Having bungled their way into a secure complex, our adventurers continue to follow Jade's directions as she guides them through what has clearly become a heist. What are her goals there? And how does…
Having dealt with Collin's attempts to take over the Onyx Shields, our adventurers find themselves being whisked away by the mysterious thief Jade. The last time the party chased after her they ended…
Having uncovered a classic case of voter fraud, our adventurers have come to an important conclusion: Always have vetted, third party oversight over all ballots. Also, Collin is the worst. And appare…
It's a rough time for our adventurers who are still reeling from the loss of one of their own. Thankfully, there is a beacon of hope in the darkness. And it's a gnome dressed in a penguin's skin. It …
Friends and family gather to celebrate the life of a lost loved one. Rath sees a familiar face in the crowd. Join us as we say goodbye... as only this group can.
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