The gang has had enough of the haunted fort for a little while, it seems, though this island has no shortage of problems to be dealt with. This time around, it appears to be infested with a tribe of …
So that's what happened to the last guy who was given this island. The gang has finally run into what's left of Bikendi Otongu, the last captain to win the Regatta not known as the Master of Gales an…
This haunted fort continues to be a challenge that the gang was entirely prepared for. All of these twists and turns and surprises were entirely accounted for and the gang definitely didn't just jump…
So maybe this island is more dangerous than the gang gave it credit for. With everything they've come across so far, nothing could prepare them properly for what they have faced and are yet to face i…
As (perhaps) anticipated, this island isn't as empty as the gang had hoped. There was already a giant octopus guarding the bay, and we can only assume that is just the beginning of the gang's trouble…
This week we take a short detour from our island-conquering escapades to bring you another rendition of our Sweet Side Action series. This time around, we finally delve into the official Pathfinder 2…
The Regatta has been run, rivals have been stifled, and the gang got themselves a promotion! There's always got to be a catch though, so what's the condition to be set for this turn of good luck? Pro…
The race is on! The enormous gathering of Free Captains all vying for a position on the Pirate Council of the Shackles. They know the course, they think they know what obstacles to expect, and now ev…
This sunken ship is just chock full of surprises considering its current situation. Hopefully there's not much left to it, the gang really should be getting itself prepared for the Regatta, and this …
The front half of the sunken ship provided some fun little nuggets, but ultimately did not contain the prize the gang seeks. Now for the back half, which comes not only with more danger, but a hazard…
Now that the gang has found the sunken ship they sought, and eliminated the competition quite handily, it's time to really delve down and figure out what made that ship so special. First, though, the…
With the treasonous traitors finally dealt with, the gang finds themselves with some free time to prepare for the Shackles Regatta, a huge ship race held each year. A grateful pirate lord gave them a…
So just about everyone got away clean from the heist, except for the captain. His undercover job proved to be a bit too convenient for the treacherous owner of the establishment, so it appeared to be…
The gang's favorite angst-ridden teenager got himself into trouble again, at the absolute best time: mid heist! Will Skram's bumbling mumbling get the gang caught in the middle of their mission, or w…
The day of the heist is fast approaching, and it's time for the gang to make their final preparations. Hopefully not too final, but we'll see what happens, won't we?
As always, please remember to sub…
True to form, orders given among the gang are...fluid. As such, the Hood finds himself face to face with an otherworldly creature with some odd questions. Will this impromptu scouting session prove f…
Come join us in our final Sweet Side Action using the Pathfinder 2nd Edition Playtest rules. The next time you hear a glorious episode of our Side Action it will be with the official 2nd Edition rule…
After some running around the Shackles and dealing with demons and illusions, it's time to get back to the mission at hand. Armed with some information and looking to get a bunch more, the gang heads…
Well, the gang definitely found the Savage Shipwreckers, and their illusion-spinning captain certainly is living up to her reputation, but we'll see for how long. Ships are on fire and no one knows w…
With their business in Hell Harbor on hiatus, the group heads out to search for an annoyance around the Shackles, a gang of pirates who do not follow any sort of honorable code, choosing instead to l…