The party is finally upon us! With the arrival of the auditors from the Pirate Council, now comes the time for the gang to woo their prospective equals with food, booze, and entertainment in the hope…
More cyclopes, of course there's more cyclopes. With the party/evaluation from the pirate council imminent, will this new threat put the gang's chances in jeopardy?
As always, please remember to subs…
Another great victory for the gang as preparations are underway for their upcoming party. It seems like now is the time for simple reconstruction projects and other miscellanea, but if we've learned …
This feels weird. No one is on the brink of death, no one has any prevailing detrimental conditions (unless you count puberty), the island seems to be reined in, and the gang is off doing what they d…
Just when the gang was starting to feel safe on their island, they just had to go out and explore one more time. At least no one died this time (for long), but now there's a couple of gigantic crusta…
Huh. It turns out there is a cure for insanity, after all. Who knew? Either way, it's time for the gang to finish the job they were given. It's time to make sure the newly minted Sharksbane Island is…
What's a little brush with death among crewmembers eh? Everyone's just fine now...physically, at least. It seems that brush with death has left a couple members of the gang with a slight case of insa…
We're taking another little diversion this week from the gang's island-conquering adventures to delve back into Pathfinder 2nd Edition and the maze-like dungeon the gang finds themselves in. What new…
So it looks like our resident boy wizard got himself into a bit of a pickle. As one of only two original crew members remaining, could this finally be the end of this wizard's journey? Let's see what…
For once, things are looking up for the gang. The island has apparently been cleared of all of its major threats and inhabitants, so now begins the cleanup. As some of the crew gets to work making th…
After a long day of clearing fortifications, the gang just wanted to spend some time, just one night, relaxing in their newly acquired property. But no, that's not something they get to do, at least …
The gang is done with whatever it's been that haunted this island, at least so it seems. They have finally started setting up their base of operations and have cleared out the biggest threats to thei…
Did...did we do it? The fort is done? Finally, the gang can start to truly get a foothold on this island, but there is still much to do. What about that cyclops settlement up north, or that watchtowe…
Why can't we just have one pleasant conversation with the ghost who sacrificed a bunch of people to fulfill his only desire in life? Everything has to turn into a fight. Also, what's Ivan been up to …
Finally, the gang's main objective on the island (so far) has been achieved. They've retrieved the maguffin, and it only cost three people their ability to see and one person's corporeal body, but th…
It seems this cyclops settlement has a fascination with the stars, a fascination that is apparently shared by a number of ghosts. After fighting their way through this place and losing several crew m…
As is tradition, we kick off this week's episode with Sharil being in trouble. After barreling ahead into an unexplored room, our short, but fat (if attractive) inquisitor finds himself in a very pre…
The surprises continue as the gang keep on pushing their way through this cursed island. This time the tricks come aboard their own ship as apparently someone masquerading as Captain De'Voth has been…
Well that was depressing. So far the gang has infiltrated two strongholds on this damned island and have paid the price with two characters lost. Will they have better luck going forward? Has the gan…
The Captain is in trouble. Not exactly a rare situation, but this one seems even more dire than usual. Will he be able to luck his way out of it, or will the gang be on the search for a new Captain t…