We're back with our second edition of some Sweet Side Action. This time around the story continues as Matt runs (most of) the guys through the first scenario of the Pathfinder 2 Playtest, modified to…
And we thought this was supposed to be a safe place to get a ship outfitted! Not only is there a murder mystery afoot, but now we have giant, intelligent, mean snakes to deal with? What the hell, Ric…
The time has come to make the ship their own. The gang has arrived at Rickety Squibs, a place that specializes in giving ships a makeover. Now they have over a week to wait around while the ship gets…
Welcome to our first installment of some Sweet Side Action! Due to some scheduling conflicts, we weren't able to get the full compliment of gamers to the table for this week's episode, so this week M…
We did it! We pulled off a successful mutiny and have taken control of the soon-to-be-renamed ship. On top of that, we leveled up! Level 4 brings some new goodies as well as a new playground for us i…
The time has come. The gang's time away from the ship has brought the tensions among the crew to a head and the mutiny has begun. I don't know if the group ever thought they were going to have to agg…
There's no rest for the fallen, apparently. Having made it through the Grindy-lair mostly intact, the gang finds themselves surrounded by undead ghouls with a bone to pick with their newest ally. Hel…
With two of their friends down for the count and two more about to be, the gang finds themselves in dangerous waters as they try to rescue their crewmates and survive their most dangerous encounter y…
It took some time, but the gang managed to fight their way into the Grindy-lair. With their focus solely on rescuing Sandara and Sams, does the gang have what it takes to make it out of this flooded …
The gang has finally found their source for fresh water. Unfrotunately it also came with Assassin Vines and a possible madman. Come and listen as the group attempts to recruit a new ally for their pu…
The gang's mission to gather fresh water for the ship is going swimmingly. Their more secret mission to rescue Sandara and Sams is going less so. The gang faces their deadliest foe yet this time arou…
The ship is under attack! Mother nature and some horrible little octo-goblins have seemingly teamed up to give the gang a bad time. With most of the crew up in the rigging simply trying to keep the s…
The gang finds themselves aboard a new ship, but the situation isn't as different as it seems. The crew is more divided than ever as the gang is given the most grueling tasks day in and day out while…
It's party time!
The crew has plenty to celebrate in this installment. They are riding high off of a sucecssful battle, but those good feelings can only last so long as tensions among the crew conti…
We rejoin the crew as they partake in a brutal fight for plunder. Captain Harrigan is up to all sorts of wild hijinks and the gang thinks they're gaining the upper hand, but things are never as easy …
The pirates are finally getting to do pirate-y things! After weeks of hoisting sails and swabbing decks (and nearly dying to rats) the Wormwood has finally spotted another ship, and it looks ripe for…
Sandara has been without her holy symbol for far too long. Not only does it make her sad, it makes the entire group rely on De'Voth for healing, and that just won't do! This week, the gang hatches se…
Things are finally starting to look good for our gang of miscreants. After De'Voth and Masked Helmet passed boarding school with flying colors (Skram and Manny, not so much...) the crew seems to be s…
We finally made it to level 2! They've encountered plenty of trials and tribulations along the way, but it's all been worth it, our four "heroes" have become marginally stronger! Now that they've som…
Our "heroes" are feeling pretty good about themselves after securing a tasty meal for the Captain and crew, and the reward that went along with it. I wouldn't expect those god feelings to last very l…