Creepy cloaked figure begging for help in the depths of a tomb full of undead? This is clearly not a trap and we should do everything in our power to help this poor thing. Help it end its miserable e…
So that was one of our more tense battles to date. After tangling with those formerly alive things, we are absolutely drained. Emotionally, mentally, and physically, we are drained. It's time to get …
Of course the tomb full of undead monstrosities has a bouncer. Why wouldn't it? Now we get to deal with this monstrosity before we dive into the presumed horde waiting for us within. Fun times.
As al…
After a busy day of helping even more residents of the town move on from their mortal toils, we got to sit down for a nice fireside chat with one of those cultists that keep trying to kill us. Now it…
It's gotten to the point where we can't even help a ghost pick out a nice piece of jewelry without being bothered by these damned cultists. Well, it's time we do something about them and maybe even g…
So it turns out bullying schoolchildren into listening is tougher than it looks. Who knew teachers actually had a rough job? Anyway, it seems these ghostly kids had some not-so-nice babysitters that …
Our exploration of the remains of our town so far has only brought us more questions than we had coming in. Every answer that we seem to find only brings us more questions that we need to seek answer…
This right here, class, is a classic example of why you never split the party when playing a tabletop roleplaying game. One of our own went out by their lonesome and just so happened to run into an e…
It's been a very painful day for Vipera, in just about every sense of the word. Now while we take a day to recuperate, one of us decides now is a good time to go wandering about town on their own. Su…
After making not one, but two new friends yesterday, it's time for us to continue exploring the remains of the town most of us once called home. Hidden among the death and destruction, however, there…
We're finally home, but it's definitely not the home that we left behind. In a town overrun with carnivorous plants and lurking undead monstrosities, it looks like we might just be able to make a new…
Welcome in to Book 2 everybody! After a long, arduous journey along the Dead Roads, we've finally emerged on the other side, back where we started, in Roslar's Coffer. It's not the town we remember, …
Here we are, ladies and gentlemen. We have managed to get all the way through Book 1 of Tyrant's Grasp in (mostly) one piece. This week, we're taking the time to reflect on the campaign thus far and …
It's finally time. We've crawled and fought our way through infested tombs, teeth-encrusted castles, infuriating puzzles, and haunted towers all in our efforts to just go home. Finally, our goal is w…
Well that was certainly the welcome we expected coming into a place called Deathbower. Now we just need to face down the gauntlet of Mictena's home before we can finally face her once and for all and…
We thought we were done. We thought we had made it. We held out the faintest glimmer of hope that we were going to escape the Dead Roads without having to confront Mictena, but that hope was dashed. …
This fight is going about as to be expected after making our way through this nightmare-filled scriptorium. Mind tricks, misdirection, and miscues mar our efforts to clean out this place, but maybe n…
The finish of this nightmare-filled scriptorium is getting close, we can smell it! Or maybe that's just Thelais sniffing out evil. There was no skipping rooms in this dungeon, and we are paying the p…
After pushing ourselves to the limit going through this nightmare of a dungeon, it's time for us to barricade ourselves into a nice, quiet, haunted room and take a well-deserved break from the day-to…
Vertigo, nightmares, flashbacks, and all manner of creepy crawlies have turned the most boring of the waystations into a giant receptacle of our greatest fears. This time around we might just manage …